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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Offline whitegh0st
12-14-2008, 12:56 AM,
#11
Member
Posts: 128
Threads: 18
Joined: Apr 2008

Tried it, made no difference. Server list is till blank.

[Image: Animation3.gif]
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Offline Barrier
12-14-2008, 01:00 AM,
#12
Event Developer
Posts: 1,520
Threads: 205
Joined: Nov 2008

just to clarify, are you a 100% sure that you did everything correctly during the installation during the mod?
P.S. also make sure you have FLMM 1.31
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Offline whitegh0st
12-14-2008, 01:15 AM,
#13
Member
Posts: 128
Threads: 18
Joined: Apr 2008

' Wrote:just to clarify, are you a 100% sure that you did everything correctly during the installation during the mod?
P.S. also make sure you have FLMM 1.31

Yeah absoloutley, installed fine and it runs in SP no problem. I have the 1.4 beta of FLMM, think that may be the issue? remembering though that I had 1.31 before and it didn make any difference.

[Image: Animation3.gif]
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Offline Linkus
12-14-2008, 02:55 AM,
#14
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

The issue with FLMM 1.4 is that it sometimes does not properly de-activate certain mods. It shouldn't make a difference to connecting to the server if the version number is correct in the FL game.

IP addition to the desktop shortcut.
Directconnect program in your freelancer EXE folder.
Global Server workaround.
Online connection through website.

Those are a few things I can think of that work for most. You probably have tried a few of them but can't help to suggest them.





Facilitating the rise of robotics since 0 A.D.
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Offline Agmen of Eladesor
12-14-2008, 06:20 AM,
#15
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

One other issue may be absolutely nothing of your fault.

There are times when your ISP is renewing addresses. Well, when they go through to all the domain name servers, they need to refresh everything and that normally takes 24 - 48 hours.

I use Comcast here (mostly because that's the only choice I actually have) and I've seen times where I get no FL servers for half a day - then they just show back up.

With the current issues that are going on with the .cz network, I'd almost bet that's also part of it, too.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline whitegh0st
12-14-2008, 07:24 PM,
#16
Member
Posts: 128
Threads: 18
Joined: Apr 2008

Many thanks to everyone who chucked their $0.02 in, it seems the problem has resolved istelf:)huzzah!

I can only assume that you were right Agmen, and that my ISP was just having a moment...

Again, cheers guys, beers are on me!

[Image: Animation3.gif]
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Offline whitegh0st
12-15-2008, 08:51 PM,
#17
Member
Posts: 128
Threads: 18
Joined: Apr 2008

I can't believe it! it's doing it again!!!!!!!

AAAAAAAAAARRRRRRRRRRRRGGGGGGGGGHHHHHHHHHHHH!

[Image: Animation3.gif]
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Offline sovereign
12-15-2008, 09:10 PM,
#18
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

You want FLMM 1.3. 1.4 has too many bugs. I suggest wiping FL from your files and registry (you should probably make a backup of that), then reinstall and activate Discovery with FLMM 1.3. Reach the server with the shortcut in the Discovery mod folder. Also, are you sure that the server just isn't down when you check? It crashes every now and then...

[Image: SCRAgenderheuristics.png]
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Offline whitegh0st
12-15-2008, 09:13 PM,
#19
Member
Posts: 128
Threads: 18
Joined: Apr 2008

I got 1.3 again yesterday, did a full uninstall/reinstall of FL, activated the MOD fine, it works in SP no problem. I've exploreded every avenue I can think of

[Image: Animation3.gif]
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