• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 5 6 7 8 9 … 55 Next »
Discovery Freelancer Patch 4.88.6 Minor Bomber Changes

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Discovery Freelancer Patch 4.88.6 Minor Bomber Changes
Offline Antonio
10-27-2016, 08:29 PM,
#1
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Discovery Freelancer Patch 4.88.6 Minor Bomber Changes


Following the capital ship thread we also did some minor changes to a few bombers. Nothing too drastic or new, just small modifications.

[Image: 254px-Falcata.png]
Falcata Mk II
-Hull: 19 800 -> 21 800



[Image: 254px-Lh_bomber.png]
Broadsword
-Hull: 19 500 -> 21 500



[Image: 254px-Ga_bomber.png]
Cougar
-Hull: 17 900 -> 16 400



[Image: 254px-Fabomber.png]
Mamoru
-Regens: 85 -> 75



[Image: 254px-Co_fighter.png]
Hyena
-Turn rate: 61.23 -> 58.73



[Image: 254px-Thor.png]
Thor
-Turn rate: 54.08 -> 55.99
-Powercore: Medium -> Heavy
-Regens: 112 -> 160



[Image: 254px-Havoc_mk_II.png]
Havoc Mk II
-Core % on generic IDs: 90% -> 100%
-Turn rate: 56.20 -> 58.57



[Image: 254px-Fafnir.png]
Fafnir
-Regens: 115 -> 170



[Image: 254px-Barghest.png]
Barghest
-Regens: 115 -> 165



[Image: 254px-Challenger.png]
Challenger
-Regens: 114 -> 150
-Hullr: 24 200 -> 23 000



[Image: 254px-Img_bomber.png]
Nanda Devi
-Regens: 112 -> 155



[Image: 254px-Waran.png]
Waran
-Regens: 110 -> 150



[Image: 254px-Ga_civ_bomber.png]
Eclipse
-Regens: 111 -> 160
-Hull: 22 900 -> 23 900



[Image: 254px-Col_bomber.png]
Pytho
-Regens: 92 -> 100
-Hull: 19 200 -> 20 000
-Powercore: Light -> Medium
-Turn rate: 61.03 -> 59.09



[Image: 254px-Councilbomber.png]
Basilisk
-Regens: 90 -> 105
-Hull: 17 500 -> 20 500
-Powercore: Light -> Medium
-Turn rate: 61.23 -> 59.80



[Image: 254px-No_bomber.png]
Nomad BomberI
-SNAC arc fix



Screamer Mines
-Ammo: 70 -> 50
-Damage: 24 500 -> 14 000

Note: Screamers will be rebalanced again with the upcoming bomber rework. They're getting a temporary nerf because they give too much opportunities for a bomber to deshield other snubs and try a SNAC as well as being extremely obnoxious because of the sheer damage they have, so they'd take down your shield in one hit even though they'd be relatively far away from you. With the damage nerf if you wish to deshield someone instantly you'll have to be a bit more precise rather than letting the cruise disruptor do the work for you with little to no effort. It needs testing and is open to modifications (in case the nerf was too much), so bear with us. That's all, thank you for reading.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Reply  
Offline Epo
10-27-2016, 08:35 PM, (This post was last modified: 10-27-2016, 08:36 PM by Epo.)
#2
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Thank you for Havoc. 100% will be cool thingy
Reply  
Offline Antonio
10-28-2016, 03:00 PM,
#3
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

The Havoc fix is in as of today's server restart. Rest of the changes are coming in the next hotfix.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Reply  
Offline Antonio
11-18-2016, 01:03 AM,
#4
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Updated. None of the changes except the first 5 ships are in yet.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Reply  
Offline Jack_Henderson
11-18-2016, 01:10 AM,
#5
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Sair Bomber? QQ. It needs love. It is... really weird.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline Antonio
11-18-2016, 01:13 AM,
#6
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Sair bomber got buffed here, and the ship is pretty solid. It has above average turn rate and a really good titan-ish shape, but a big downside is that the SNAC mount is at the tip of the wing, which makes it unique. Overall, a balanced ship.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Reply  
Offline Neptune
11-18-2016, 01:26 AM,
#7
Moderator | DHC-
Posts: 417
Threads: 10
Joined: Nov 2015

I don't know how I feel about Basilisk's reduced turn rate, I suppose the core and hull buff make up for it. I always thought Basilisk's "problem" was its size and somewhat awkward gun placement. Eclipse definitely needed the buff, perfect!
Reply  
Offline Traxit
11-18-2016, 05:19 PM,
#8
Sourdough
Posts: 1,184
Threads: 50
Joined: Dec 2012

(10-27-2016, 08:29 PM)Antonio Wrote:
Screamer Mines
-Ammo: 70 -> 50
-Damage: 24 500 -> 14 000

Praise the three lords

[Image: eitgNHT.gif]
The best Video Game OST
Just Got Better
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode