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RamRawR's NPC DiscoBattles

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RamRawR's NPC DiscoBattles
Offline HeyImRuu
12-10-2016, 04:12 AM, (This post was last modified: 12-10-2016, 04:13 AM by HeyImRuu.)
#11
Dread Spirir
Posts: 60
Threads: 3
Joined: Apr 2014

Thanks for the feedback!
I'll add those two scenarios to my list of battles for sure.
Also Shadow Play (recording software) is a part of GeForce Experience, although in ver3 its now a part of what they call Share, which by default can be accessed by ALT + z (both on desktop and in-game; It'll tell you if its available in-game)
Note: I believe you have to be using the dx9 dll from the ENB mod (from SWAG pack?) for it to work with freelancer.
As for graphic mods I think its just SWAG pack but it could also have elements from the HD Textures 1.21 mod by Radiant.
Edit: should note I'm using win10
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Offline kenshin156
12-10-2016, 07:46 AM,
#12
Member
Posts: 245
Threads: 30
Joined: Apr 2014

These battles actually look pretty awesome. I would also like to make a request, if possible.
On the server there has never really been a proper battle where the Gammu AIs could really swarm a target. So seeing a Marduk or a Bottlenose or an Osiris be swarmed by tens of drones and maybe a few AI Cruisers would really be a personal favor to me Smile
Either way these videos are really cool, although I would advise to let them take place in briggter systems, not like the Kusari vs Exiles one.
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Offline Operator
12-10-2016, 08:14 AM,
#13
Member
Posts: 1,068
Threads: 60
Joined: Apr 2015

(12-07-2016, 10:54 AM)RamRawR Wrote: shadow play, yes it's Geforce Experience 3

Thanks for the tip, gonna try it as soon as i get back to home
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Offline HeyImRuu
02-02-2017, 07:21 AM,
#14
Dread Spirir
Posts: 60
Threads: 3
Joined: Apr 2014

makes & uploads video....
forgets to push public & share on forum...


cruisers because I felt BS vs Carrier wasn't as balanced
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Offline HeyImRuu
02-05-2017, 02:31 AM,
#15
Dread Spirir
Posts: 60
Threads: 3
Joined: Apr 2014

Here, have an RP style vid
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Offline HeyImRuu
02-10-2017, 07:32 AM,
#16
Dread Spirir
Posts: 60
Threads: 3
Joined: Apr 2014

weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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Offline diamond1
02-10-2017, 08:59 AM,
#17
Member
Posts: 923
Threads: 21
Joined: Nov 2015

Curious, which commands are you using to create them? i only of know a few and the rest don't really work for me. i don't think there's even a full list.
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Offline HeyImRuu
02-10-2017, 09:16 AM,
#18
Dread Spirir
Posts: 60
Threads: 3
Joined: Apr 2014

The command is .aicreate # npcname. where # is the number of npcs to spawn and npcname is the specified name from the cfg. Most of the npc's you see in my videos I had to put into the config myself. file name is alley_npc.cfg
e.g the line for the crayter cruiser I use is:
Quote:;npc = name, shiparch, loadout, iff, state_graph
npc = crcruiser, dsy_col_cruiser, Colonial_Cruiser_Loadout, fc_f_grp, 2
A combination of FLStat and looking in the loadouts.ini file will help you find the shiparch name, loadout name, and iff.
I don't know what the state_graph number represents, although from the stock cfg it appears alley has set snubs to 0 and caps to 2.
Also the way I spawn both sides of my battles at the same time is by modifying the npc plugin to have essentially shortcuts that spawn them in groups. You could also just use normal keyboard macros if you don't know how to mess with hook.
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