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The League - THP|

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The League - THP|
Offline E X O D I T E
06-07-2018, 11:59 AM,
#21
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Posts: 1,007
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Joined: Mar 2013

(06-07-2018, 11:50 AM)Antonio Wrote: Jump trading is one of the worst and most detrimental mechanics this game ever had, the fact you’re proudly showing it off especially after so many attempts from devs to stop people from doing it is just sad.

"so many attempts"

Are we even talking about the same game? I've only seen Spazzy's rework being the change to Jumptrading in like... years.

Back when it was Barge Madness, yes, THAT was pretty gratuitous, but Jumptrading as it is now is unspeakably tame. (And Barge-Jumping wouldn't be possible now on a FL ID anyway.)

[+]A little rant
Every time I see someone say "Jumptrading avoids interaction", I feel the urge to laugh my cynical ass off, because anyone who's partaken in a Jump convoy knows how easy it is to be caught up to/slowed down by just about anything. The pre-Spazzy rework Jumptrading setup was hilariously easy to stop with a single shot from a Cruise Disruptor, and the current setup is easy to stop with... a Cruise Disruptor.

My retort to your saying "Jumptrading is detrimental" is "You have become complacent." At what point am I obligated to cross paths with someone who wishes me ill, for example, some rando pirate camping a Lane? If you want to catch a Jump convoy, you have to move around to find them and, gasp, open yourself up to risk, same as the traders that would cross your path. What's that? Only the traders should be in danger from your piratical endeavors? Cry me a river and adapt to changing conditions. Or don't.

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Offline Lythrilux
06-07-2018, 12:01 PM,
#22
Edgy Worlds
Posts: 10,356
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Joined: Jan 2013

Don't be a fool, jump trading ain't cool.

[Image: Lythrilux.gif]
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Offline Laz
06-07-2018, 12:06 PM,
#23
(Sorta) Retired Code Monkey
Posts: 1,905
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(06-07-2018, 11:59 AM)Exo the Plier Guy Wrote: Cry me a river and adapt to changing conditions. Or don't.

Good to see you are gracious in defeat.

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Offline E X O D I T E
06-07-2018, 12:15 PM, (This post was last modified: 06-07-2018, 12:57 PM by E X O D I T E.)
#24
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(06-07-2018, 12:01 PM)Lythrilux Wrote: Don't be a fool, jump trading ain't cool.
(06-07-2018, 12:06 PM)Laz Wrote:
(06-07-2018, 11:59 AM)Exo the Plier Guy Wrote: Cry me a river and adapt to changing conditions. Or don't.
Good to see you are gracious in defeat.

Actually, it fits in nicely with people who have busy RL and can only play for a few minutes at a time. It's not the best for long-term profit, but if you can only log for about 5 minutes, it's a nice situational credit-maker. At the very least, you can pay for a shiny new VHF (or at least a few refills) in a single Ore run, considering the price drop to Armor Upgrades. Whether or not it's "cool" or not is irrelevant because pragmatism will win out in the end anyway. And pragmatism says "I might have to F1 my 5ker in space where anything could happen to it, or I can load up, go, and spend more time pvping."

If the devs truly wanted to kill Jumptrading, there are no less than five separate ways they could do it that I can think of right now.
  • Jack up the prices of Jump Drive Batteries even more to the point any Jumptrading would result in a net loss
  • Make it so that ships carrying commodities are not Jumped
  • (alternately) forcibly jettison all cargo on executing a Jump
  • Re-introduce the 4-system range
  • Make Jump Drives take up cargo again
  • Some combination of the above

So... What defeat? I wasn't even aware I was up against Antonio for anything, he was just complaining about Jumptrading without citing reasons and I was offering a defense of it.

EDIT: @Antonio There is one very good way to avoid interaction at the push of a button. It's called "F1 and select a new character". The current Jump Drive setup is better-suited to rapid deployment of heavy support than anything else (JD3 gets you in or out of any system in 30 seconds guaranteed).

I get where you're coming from, but when all is said and done, you're one of the more responsible players and you would make a reasonable demand when pirating. For all the effort to avoid interaction that could be made, nine times out of ten it actually is cheaper to pay the pirate on your 5ker than it is to doj the interaction on your 1800 cargo max flying brick.

I understand that Jumptrading got a bad name for interaction avoidance, but at the end of the day, it's really cool to show off your awesome hardware, which is ultimately what THP is about. We run on Rule of Cool over here.

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Offline LaWey
06-08-2018, 12:48 AM, (This post was last modified: 06-08-2018, 12:49 AM by LaWey.)
#25
SCEC studying YOU
Posts: 1,258
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Joined: Jan 2018

Dont know, in really i more saw THP as trying to create interactions. They very predictable, going to charge in places without platforms, if somebody want catch them it not hard. They grab big bunchs of peoples in convoys anyway with snubs, if they make bison charges instead this will not change anything, only boring lane wenting for players. THP anyway mostly from murican timezone, anyway no pirates.

If somebody think lane trading with around 5% chance of interaction with pirates more cool than jumping, you are wrong. I'm personally feel my self want to sleep after hour on lanes with constantly stucking transports. Its mostly stupid gameplay, and jumptrade more interesting from any sides.
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