• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Welcome Help & Support Tutorials & Tools Community Technical Guides
1 2 Next »
A brief /setmsg Tutorial

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

A brief /setmsg Tutorial
Offline Vexykin
11-11-2018, 04:36 PM,
#1
Member
Posts: 2,069
Threads: 194
Joined: Jan 2010

As many of us already are familiar with the /setmsg & /showmsgs commands, there are many out there, that still don't quite understand how this command works.

So let's get started.

/setmsg command function serves as pre-written messages, which could be instantly transmitted to either one of the channels ingame.

/showmsgs displays those pre-set messages, that you could choose from.


So how does this work?
Code:
/setmsg <N> <message>        Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in <message> this tag will be replaced with the current target name. If a #c tag is in <message> this tag will be replaced with your current map grid location.

Examples:

Example-No.1: Regular Message

1. Setting a Message to the slot/number 1
/setmsg 1 Greetings traveler!

2. Now to broadcast the set message, you must choose the channel you want this message to be broadcasted. Which have 4 options. System, Local, Group or Private

Now simply using the command /s1 would broadcast the pre-set message to the system chat. Using /l1 or /1 would broadcast it to the Local chat, /g1 to group chat and /t1 for targeted ship's private channel.

Example-No.2: Hail Message/Target Message


1. Setting another message, this time to slot/number 2
/setmsg 2 Hail #t

2. Now when you broadcast the message using the channeling variants /l2, /2 , /s2, /g2, /t2 it would broadcast the entire name of the targeted player instead of the #t that's pre-set to the slot 2

For example if a player is named [Admin]_Dabest , and if you had him targeted your message would go out like: "Hail [Admin]_Dabest"

Example-No.3: Emergency Message/Position message


1. Setting new message , this time to the next available slot, which would be 3 for this example.
/setmsg 3 I need assistance in the sector #c

2. Your broadcasted message when yet again using /l3, /3 , /s3, /g3, /t3 would make your #c tag replaced with your current map grid location.
For example if you are in sector C5 it would automatically broadcast your pre-set message number 3, like this: "I need assistance in the sector C5"

Both the #c and #t can be used in a single pre-set message as well, so feel free to use them to your liking.

If you have any questions, feel free to ask here, or PM me alternatively.

Tutorial Database
Liberty Rogues Official Discord:
https://discord.gg/Wt2RqVJ

Feel free to PM this account if you have any questions, I'm here to help!

Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode