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  Discovery Gaming Community Discovery Development Discovery Developers Forum Freelancer Modding Tutorials
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Smoothing Blender models

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Smoothing Blender models
Offline AngelWilly
01-25-2019, 02:54 PM,
#1
Member
Posts: 50
Threads: 23
Joined: Jun 2013

Hi there just quick question.

When using Blender for model creation into Freelancer. Does Smooth shading (in Tools section) works in Freelancer?

Right now i have cylinder with 16 sides and lets say i dont want to use high amount of Subdivision views to make it beatifully circular. So i am using Subdivision with just one View.
Model looks fine but it is still not beautiful enough. So i am clicking Smooth shading in Tools section and now model looks how i wanted.

( below are attached screenshot of examples what i need )

1) basic object
https://imgur.com/a/tqAA3bs

2) object which was subdivided
https://imgur.com/a/E7y9hmq

3) object which was subdivided and smoothed
https://imgur.com/a/whiTwiY

My question again is if Freelancer engine is able to understand what does Smooth shading is?

Thank you Smile

Verus Nullus, Omnis Licitus
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Offline LaWey
01-25-2019, 03:53 PM,
#2
SCEC studying YOU
Posts: 1,256
Threads: 62
Joined: Jan 2018

Yes, freelancer engine understand what smooth means, cos it comes with normals of model. Its essential for any lowpoly modeling. You just need add custom normal split with normals edit modifier to be able set it all manually as intended. It will be saved for exported models with its normals, freelancer's format have it too.
There example of lowpoly model designed with taking smooth in account, and how its look in freel.
[+]Spoiler

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Offline Felsvar
01-25-2019, 05:42 PM, (This post was last modified: 01-25-2019, 05:49 PM by Felsvar.)
#3
Member
Posts: 381
Threads: 30
Joined: Mar 2017

Yes, as the post above said - Freelancer is able to smooth the normals of what you have done in blender.

Edit:
Example of a smoothed model that I am working on.
[Image: 8R2YfI0.png]
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Offline AngelWilly
01-28-2019, 09:21 AM,
#4
Member
Posts: 50
Threads: 23
Joined: Jun 2013

Thank you guys, now my journey can begin Big Grin

Model completed, now i just need to "create" that ship in Freelancer.

Verus Nullus, Omnis Licitus
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