• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 … 85 86 87 88 89 … 388 Next »
Commune asset integration - Project "Orcus"

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Commune asset integration - Project "Orcus"
Offline Nepotu
03-25-2019, 12:48 PM, (This post was last modified: 06-03-2019, 10:09 PM by Nepotu.)
#1
Thrower of SNACs
Posts: 856
Threads: 60
Joined: Jan 2011

[Image: lico-devil-may-cry-dmc-dante.jpg]


Entry ID: Ezequiel Vid
Category: Repair and upgrade
Case: Commune asset integration - Project "Orcus"
Encryption: Shaz'ir #NR-87-01 (P7)

Log 1

As you may all know, a few months ago, an "Oder" -class Gunboat wreck was captured and moved to Genesis Hall for repairs. It wasn't an easy task to bring a heavily damaged vessel from the edge of Omicron Minor to our base. Everything was possible with the help of two Guardins of the Arch.

At first the wreck was discovered by some Core vessels and a random Freelancer. With the help of one of our Assassins, Guardians of the Arch defeated the oppressors leaving alive only the Freelancer, who proved useful later on. When I arrived at the site, a recovering plan was already on going. The Guardians accepted, upon finishing the recovery, the gunboat to remain in our possession, with one condition: give them all the data we can salvage.

The vessel looked like it went through one hell of a fight. No one was on board the ship. The only thing alive was the ship's AI. It complied with all our requests and even gave us a short insight of what happened to the crew. They encountered one of the big Nodes. You can all guess what happened next.

As soon as the gunboat moored at Genesis Hall, I set it's captain identification to myself just to prevent the AI doing things of its own. The craft is equipped with an experimental power core which is highly unstable, it almost blew up next to our base due to overheating, and with some prototype engines. It will require extensive repairs and unfortunately our engineers can't do anything by themselves. We require aid from The Guardians of the Arch who have extensive knowledge about Rheinland combat vessels.

Reply  
Offline Nepotu
03-30-2019, 01:43 AM, (This post was last modified: 06-03-2019, 10:10 PM by Nepotu.)
#2
Thrower of SNACs
Posts: 856
Threads: 60
Joined: Jan 2011

[Image: lico-devil-may-cry-dmc-dante.jpg]


Entry ID: Ezequiel Vid
Category: Repair and upgrade
Case: Commune asset integration - Project "Orcus"
Encryption: Maliir #EC-95-22 (K1)

Log 2

Yesterday, I've been contacted that "The Königstiger" will arrive so we can move our captured vessel to Kaarst Drydock in Omega-55. We had some difficulties powering up the remaining functioning systems of the ship. The experimental power core that is installed is highly unstable. Adding the fact that the ship sustained heavy fire makes handling it much more difficult.

[Image: XaRZQzZ.png]

While it's been docked with Genesis Hall, our engineers managed to prepare the gunboat for transport, but is far from being combat ready. Only essential personnel was assigned to the vessel. I personally supervised the transfer from Genesis Hall to Kaarst Drydock and everything went smoothly.

[Image: 2hP8JxS.png]


Reply  
Offline Nepotu
06-05-2019, 12:05 PM,
#3
Thrower of SNACs
Posts: 856
Threads: 60
Joined: Jan 2011

[Image: lico-devil-may-cry-dmc-dante.jpg]


Entry ID: Ezequiel Vid
Category: Repair and upgrade
Case: Commune asset integration - Project "Orcus"
Encryption: Roth'er #ZR-24-65(C1)

Log 3

Several days have passed since our new asset has been transferred to Kaarst Drydock. The engineers that have been assigned to help with our project had some intense work to assess the current status of the ship. Things are not looking good at the first sight, but the gunboat will be up and running in no time. We've also established a shipping list for each module that needs repairing.

Shipping list
Stage 1: Main systems
[+]Hull integrity
Basic Alloy - 500 units
Industrial Hardware - 300 units
Ship Hull Panels - 250 units
Ablative Armor Plating - 300 units
Iridium - 400 units
[+]Power core
Nuclear Devices - 200 units
Nanotubes - 150 units
Industrial Hardware - 150 units
Nanocapacitors - 200 units
[+]Engines
Engine Components - 200 units
Nanotubes - 150 units
Superconductos - 100 units
Baisc Alloy - 100 units
[+]Shield generators
Energy Field Equipment - 100 units
Copper - 150 units
Superalloy - 100 units
Nanocapacitors - 150 units
Stage 2: Secondary systems
[+]Communication arrays
Copper - 50 units
Energy Field Equipment - 70 units
Optical Arrays - 60 units
Quantum Multiplexors - 30 units
[+]Weapons and targeting systems
Quantum Multiplexors - 100 units
Optical Arrays - 100 units
Armaments - 150 units
Nanocapacitors - 200 units
Nanotubes - 200 units
Lasers - 200 units
Black Market Munitions - 300 units
[+]Navigation systems
Optical Arrays - 50 units
Quantum Multiplexors - 30 units
Stage 3: Crew and life systems
[+]Life systems
Xenobiotic Filters - 250 units
Oxigen - 500 units
Basic Alloy - 100 units
[+]Bridge and crew quarters
Synth Gel - 500 units
Water - 700 units
Tea - 200 units
Vodka/Rheinbier/Rum/Sake/Libery Ale - 400 units
Consumer Goods - 600 units

The repairing procedures will proceed in chronological order as listed in the "Shipping list". Word will be spread to our friends that we are in need of goods. The materials needed will firstly be stored on Newport Station, then transferred by our logistic team to Kaarst Drydock.


[Image: Q83phBi.png]
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode