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  Discovery Gaming Community The Community Flood Leaving Threads
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Official Resignation

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Official Resignation
Offline SnakeLancerHaven
03-30-2019, 01:03 AM,
#51
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

Welp, Laz. There isn't much left to say, just like prevs active Devs like you, they've been ignored and in the end left the team. It's sad to see that this still happens even after takeover.

Even tho we didn't have a colorful conversation nevertheless I still respect and see you as a friend. Take care bud, hope to see you back one day, be it in Librelancer or here in Disco.

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
 
Offline Inferno
03-30-2019, 01:04 AM,
#52
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

*cough*
Offline Alex.
03-30-2019, 01:04 AM,
#53
Developer
Posts: 3,798
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

First let me say that I fully understand your feelings around this, @Laz. I have not had sufficient time to review your things and for that I apologise.

I do have to mention for clarity that a lot of code submitted has been of your own iniative rather than about solving existing tasks at the direction of the other developers. Sometimes such contributions are reviewed and accepted, but it's often even slower.

But I have to say that @Xalrok made the right decision in terms of not accepting a launcher update - executable files should not be accepted from non-developers (even developers really) where we have not had a chance to review (and compile from reviewed source). Especially executable files not running on Discovery servers, but on individual players' client machines. This is a quite reasonable measure to protect the security of our players, it would be irresponsible to do otherwise.
He's not abusing his powers by rejecting patches made in such a way.
Now, what we might be able to do about those bugs is look through the patches that were written, build it internally, and distribute the result of that.

Furthermore I feel the need to add, due to the accusation now in the OP, that @Xalrok has been doing a good job, and I have seen no evidence whatsoever of corruption.

Edit: Also, the functionality about hiding unofficial servers was not a 'back-door'.

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Offline Laz
03-30-2019, 01:07 AM, (This post was last modified: 03-30-2019, 01:10 AM by Laz.)
#54
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

(03-30-2019, 01:04 AM)Alex. Wrote: But I have to say that @Xalrok made the right decision in terms of not accepting a launcher update - executable files should not be accepted from non-developers (even developers really) where we have not had a chance to review (and compile from reviewed source). Especially executable files not running on Discovery servers, but on individual players' client machines. This is a quite reasonable measure to protect the security of our players, it would be irresponsible to do otherwise.

This would be understandable, had any of my launcher updates ever been reviewed, or if I had even been a dev when the new launcher was accepted. I wasn't 'on the team' when the new launcher went in, but continued to push updated for it without any of them ever being code reviewed.

Edit: If I remember correctly, which I may not, the launcher itself wasn't actually reviewed.

Offline diamond1
03-30-2019, 01:08 AM, (This post was last modified: 03-30-2019, 01:11 AM by diamond1.)
#55
Member
Posts: 921
Threads: 21
Joined: Nov 2015

Edited: If i see one point where everything goes right i'll be goddamn impressed. This is getting pretty repeditive and also being mildly irritating to everyone else.

Online Backo
03-30-2019, 01:13 AM,
#56
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

(03-27-2019, 11:58 PM)Laz Wrote: ...and removed the developer back-doors that were put in place to stop the old Admins from allowing people to connect to the old server...

wew lad

Republic of the Sword and Sun
 
Offline Saronsen
03-30-2019, 04:51 AM,
#57
Member
Posts: 1,688
Threads: 106
Joined: Mar 2009

Good luck laz

[Image: ok3LXnl.jpg]

[Image: wdpLhCb.png]
Offline Corile
03-30-2019, 07:31 AM,
#58
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

(03-27-2019, 11:58 PM)Laz Wrote: Alley was right.




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
 
Offline Alley
03-30-2019, 08:05 AM,
#59
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(03-30-2019, 01:04 AM)Alex. Wrote: First let me say that I fully understand your feelings around this, @Laz. I have not had sufficient time to review your things and for that I apologise.

I do have to mention for clarity that a lot of code submitted has been of your own iniative rather than about solving existing tasks at the direction of the other developers. Sometimes such contributions are reviewed and accepted, but it's often even slower.

But I have to say that @Xalrok made the right decision in terms of not accepting a launcher update - executable files should not be accepted from non-developers (even developers really) where we have not had a chance to review (and compile from reviewed source). Especially executable files not running on Discovery servers, but on individual players' client machines. This is a quite reasonable measure to protect the security of our players, it would be irresponsible to do otherwise.
He's not abusing his powers by rejecting patches made in such a way.
Now, what we might be able to do about those bugs is look through the patches that were written, build it internally, and distribute the result of that.

Furthermore I feel the need to add, due to the accusation now in the OP, that @Xalrok has been doing a good job, and I have seen no evidence whatsoever of corruption.

Edit: Also, the functionality about hiding unofficial servers was not a 'back-door'.

You said it yourself, the launcher is under source control. You would know -exactly- what has been changed and I'm sure you're more than capable of clicking the build button in Visual Studio yourself. Reviewing a changeset doesn't really take more than 5 minutes.

What a crap argument dude.

Laz Wrote: Alley was right.
Offline Vexykin
03-30-2019, 08:37 AM,
#60
Member
Posts: 2,069
Threads: 194
Joined: Jan 2010

Laz left, Farewells have been said. This is a leaving thread. This is getting nowhere.
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