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[FLHook] Docking Module plugin, rise from your grave

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[FLHook] Docking Module plugin, rise from your grave
Offline Fiendflug
06-14-2019, 05:06 PM,
#21
Gaia's Guardian
Posts: 23
Threads: 1
Joined: Sep 2018

(06-13-2019, 09:42 PM)Alex. Wrote: Fiendflug: The situation around my time has changed a lot recently, but around the same time Laz also decided to close his PRs.

There is always the option of kindly asking Laz to reopen his PRs. I am sure he is the last person who would like to see his work go to waste.
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Offline Banned player t202085
06-22-2019, 01:34 PM,
#22
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Posts: 1,112
Threads: 121
Joined: Dec 2009

(06-14-2019, 05:06 PM)Fiendflug Wrote:
(06-13-2019, 09:42 PM)Alex. Wrote: Fiendflug: The situation around my time has changed a lot recently, but around the same time Laz also decided to close his PRs.

There is always the option of kindly asking Laz to reopen his PRs. I am sure he is the last person who would like to see his work go to waste.

I think he's probably been exploited enough at this point though.

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Offline Karlotta
06-23-2019, 12:24 AM, (This post was last modified: 06-23-2019, 12:44 AM by Karlotta.)
#23
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Posts: 2,756
Threads: 85
Joined: Sep 2016

Did more testing together with 4 =CR= test subjects whose names shall rank among Yuri Gagarin and Neil Armostrong, if I could remember their names right now.

Hopefully splitting it into "things that worked" and "things that didnt work" helps keep it easy to read.

Test were made between roughly 14:00 24:00 server time on 22.6.2019


THINGS THAT WORKED

- If the carrier didnt not move, fighters and bombers could send a dock request by pressing F3, and if they were closer than 500 and the carrier selected them as targets while typing /allowdock, they docked.

- Ships that docked on the carrier, and which launched while the carrier was docked on a base, were inside the base when they launched from the carrier

- Having 2 mounted and 1 unmounted docking module let 2 ships dock on the carrier, but not 3

- 3 mounted docking modules let 3 ships dock (didnt try 4)

- Jumping a carrier with jump drive and 3 ships docked made all of them correctly launch after the jump

- same when carrier used a jump hole

- No infinite jump sequence bugs were experienced by me or any test subject (dont know if others did)

- the /jettisonships *name* made an alarm sound in the docked test subject and told him he should gtfo the carrier or he will be forcedull jettisoned

- If the carrier logged off and on, the docked ships would still correctly launch from the carrier afterwards



THINGS THAT DIDN'T WORK (possibly some functionalities were just not understood by me)

- A freighter (Celestra) could not dock on a heavy or normal carrier slot which had a mounted docking module. What ships can dock on what kind of DM slots?

- the /jettisonallships command had no effect at all

- /allowdock didnt work if the carrier didnt target the snub, even when they were grouped (and within 500 distance)

- the /dockatbase command had no effect at all, at least not when the carrier was docked at a base and typed it. What is it supposed to do?

- If the snub logged off while docked on the carrier, it would be 100k under the sun when it logged back on. This should really be changed to make docking modules really useful.

- A snub that found itself in space after logging off and on would end up in space again if it died before docking anywhere.

- Some test subjects reported being inside a "hitbox" when respawning after they first logged off and on and then died. I'm not sure exactly what they meant. They didnt seem to be very negatively affected as they could still fly to a base and shoot each other.

- When another ship scanned the carrier while it had a docked ship on it, nothing additional showed up on the scan (your OP sounds like they should see either the ship or some cargo?). What exactly is the scan meant to show?


More tests tomorrow. Thank you again for working on this very cool mod feature.

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Offline Invoker
06-23-2019, 09:35 AM, (This post was last modified: 06-23-2019, 09:35 AM by Invoker.)
#24
Member
Posts: 56
Threads: 7
Joined: Feb 2019

1) There are no special docking modules for heavy carrier slots. Currently no difference between heavy and standard slots.
Worth asking if it is okay to allow gunboats and freighters dock to heavy modules and maybe with some restrictions?

2) If you follow the link in header, you will see all these non-working features. They are still not implemented, because:
- Testing basic functionality before adding more new stuff, which makes harder finding current bugs.
- I need to make optimizations, this version of plugin is written in non-performant way and will provide lagspikes regularly (terrible scaling as Laz said).
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Offline Mr.Jamison
10-06-2023, 09:28 PM,
#25
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Posts: 115
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Joined: May 2022

On behalf of all Barge Pilots:

Please, Please, Please locate and implement the flhook that allows players to "unstuck" NPC ships blocking ship paths.

User was banned for: Possibly compromised account.

https://discoverygc.com/forums/showthrea...tid=204206
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