try export in 3ds and everyone can work on it.
and thats way too many components. Did you made one for every primitive shape you put in (whatever its called in cinema, never worked with it)
You should see some of my models =P Usually I make ships out of hundreds of smaller polys, in 3d studio max, and then convert all of them into a single, editable mesh. That basically turns all those little "components" into one object, so you can import it to freelancer.
Great ship. The junker bomber is the best IMO. Hmm as i see in other places many people use 3DSmax. I am now a bit familiarized with the cinema, but i think i try out the 3DS.
hey man interesting concept:)(Im not comenting model itself), asymetric fighter is something what Im planing for so long time but I dont know where to start:(I know everything needed about work with soft but I dont have talent for design... thats why everything take me hell long time till I finish it. I am working on marauder replace and all what I have after whole day is wing which is going to be replaced:D