• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 2 3 4 5 … 55 Next »
Nuclear mine balance

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4
Nuclear mine balance
Offline Loken
02-10-2020, 07:31 PM,
#31
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

(02-10-2020, 07:17 PM)Fancy.Deepwater Wrote: Nukes were alright few years ago. You only got full damage with direct hit, and it gradually dropped to 0 at the edge of the explosion effect zone.
I don't know when, how or why, but this vanilla feature was removed for mine hull damage (still in place for shield damage).
Now mines deal only max damage.

4.86 is when this was changed. More than a few years at this point.

It is the side effect of a hack that was applied to explosion damage to make torpedoes deal damage consistently to large ship models. Prior to that nobody used Novas, because they didn't work.

[Image: NVY3f0y.png]
Reply  
Offline Jeuge
02-10-2020, 07:53 PM,
#32
EFL Squad
Posts: 560
Threads: 10
Joined: Jun 2019
Staff roles: Economy Developer

no don t balance simply and fast

[Image: 31OwWoq.jpg?1]
  Reply  
Offline pillow
02-11-2020, 02:07 AM,
#33
Probation
Posts: 1,564
Threads: 27
Joined: May 2014
Staff roles:
Balance Developer

spit
Reply  
Offline Chuba
02-11-2020, 02:12 AM,
#34
uwu
Posts: 1,519
Threads: 40
Joined: Sep 2013

(02-11-2020, 02:07 AM)Pillow Wrote: spit

pfthu

[Image: Chubix.gif]
Reply  
Offline Its Raisu
02-11-2020, 02:26 AM,
#35
Member
Posts: 174
Threads: 14
Joined: Jul 2018

(02-10-2020, 07:31 PM)Loken Wrote:
(02-10-2020, 07:17 PM)Fancy.Deepwater Wrote: Nukes were alright few years ago. You only got full damage with direct hit, and it gradually dropped to 0 at the edge of the explosion effect zone.
I don't know when, how or why, but this vanilla feature was removed for mine hull damage (still in place for shield damage).
Now mines deal only max damage.

4.86 is when this was changed. More than a few years at this point.

It is the side effect of a hack that was applied to explosion damage to make torpedoes deal damage consistently to large ship models. Prior to that nobody used Novas, because they didn't work.

So from the sounds of it, something changed to make torpedoes useful (removing explosion damage dropoff apparently?) but this indirectly meant an extremely significant buff to mines and nothing was done to tone them back as a result of that change?

Idk, but that sounds like a "yikes" from a balancing perspective.
Reply  
Offline Shiki
02-11-2020, 02:27 AM, (This post was last modified: 02-11-2020, 02:33 AM by Shiki.)
#36
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

Someone actually still believes this game got at least some degree of balance. I make a big wow. And for things to be fixed, wow. From what I see balance devs got generally bad opinions.

You better find more meaningful way to kill your time. They generally don't listen to people so you are taking to a stone wall.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
Reply  
Pages (4): « Previous 1 2 3 4


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode