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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Dead Parents

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Dead Parents
Offline Primus Avatar
03-04-2009, 12:32 AM,
#61
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Posts: 1,046
Threads: 52
Joined: May 2008

mah, good thing harvesters don't have parents (unless one considers the factory in planet Gammu)
We don't need a silly motive like "REVENGE!!!GRR":lol:

wassup
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Offline Xing
03-04-2009, 12:36 AM,
#62
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Posts: 5,274
Threads: 147
Joined: Oct 2007

In theory, your parent as of physical object would be the FGT entity, and intellectually, your first parent would be Harvester 02

[Image: audrey03a.png]
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Offline Primus Avatar
03-04-2009, 12:53 AM,
#63
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Posts: 1,046
Threads: 52
Joined: May 2008

nope, my harvey is a lesser replica of FTGW, and more like a servant and tool then a "child"


Quote:In the end FTGW only existed as fragmented code aboard derelicts that floated in the void until after the Nomad war with the present inhabitants. They were retrieved by Gammu’s automated search and recovery program. Once on Gammu, factories were once again available. But new life was here and the coding is different.

Unlike before where FTGW was able to physically "be" every where and was every machine. FTGW now has to build robots that serve it.


I wonder if i could develop alternative motives without the FTGW's guidance.... or the guidance of his few aspects (VOTM,DOTM,MOTM)

wassup
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