• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 … 83 84 85 86 87 … 388 Next »
IRMM~ Doc: Weapons

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

IRMM~ Doc: Weapons
Offline IRMM
06-23-2019, 02:23 PM, (This post was last modified: 12-14-2019, 09:55 AM by IRMM.)
#1
Member
Posts: 259
Threads: 77
Joined: Jun 2019

[Image: MNZDWbA.png]

~ Istituto di Ricerca Militare Maltese ~
"Documentation: Weapons"
Reply  
Offline IRMM
06-23-2019, 02:24 PM, (This post was last modified: 12-14-2019, 09:58 AM by IRMM.)
#2
Member
Posts: 259
Threads: 77
Joined: Jun 2019


✠ Battleship Primary Turret

Nearing the damage of Rheinland primary turrets, the Maltese Battleship primary turret fires blasts of supercharged plasma particles. Frequency of these particles matches the orange part of the visible spectrum, as a sign of Maltese technology and in the same time a well optimized medium range turret. Turret is able to work in any conditions, due to additional protection circuits and heatsinks. Outfitted with a small scale targeting cortex and radar accompanied by Bio-Neural Processors to communicate with the ship and adjust targeting vectors. Covered by Ablative Armor Plating as means of protection against direct enemy fire and Robotic Hardware to support Turret's mass and fast turn rates for better firing responsivity.

100x Basic Alloy
50x Critical Temperature Alloy
50x Ablative Armor Plating
50x Energy Field Equipment
50x Superconductors
25x Robotic Hardware
10x Bio-Neural Processors
1x Scanner

[+] VISUALS











Reply  
Offline IRMM
06-23-2019, 02:24 PM, (This post was last modified: 12-14-2019, 09:59 AM by IRMM.)
#3
Member
Posts: 259
Threads: 77
Joined: Jun 2019


✠ Battleship Secondary Turret

Based on the Primary turrets schemes. Speed of the projectile was increased by halving the barrel thickness and increasing fire rate. Which as a result caused the weapon to be change into a low range defense turret aimed mostly against enemy gunboats and most notably, battlecruisers. Targeting cortex was overclocked still within the safe parameters to provide with good accuracy at the given refire rate.

100x Basic Alloy
50x Critical Temperature Alloy
50x Ablative Armor Plating
50x Energy Field Equipment
50x Superconductors
25x Robotic Hardware
10x Bio-Neural Processors
1x Scanner

[+] VISUALS









Reply  
Offline IRMM
06-23-2019, 02:25 PM, (This post was last modified: 12-14-2019, 10:00 AM by IRMM.)
#4
Member
Posts: 259
Threads: 77
Joined: Jun 2019


✠ Cruiser Turret

Born as a separate project, this weapon fires bolts of high-frequency photons packed as a ball, while in reality it's just packets of small to high frequency photons with different amplitude which are naturally perceived as light, resembling a ball. And leaving a trail of visible light behind, given the short distance, does not change the properties of the beam. Turret mount contains high speed electromotors to track any kind of target or change the firing vector rapidly when required.

50x Basic Alloy
25x Critical Temperature Alloy
25x Ablative Armor Plating
25x Energy Field Equipment
25x Superconductors
10x Robotic Hardware

[+] VISUALS







Reply  
Offline IRMM
06-23-2019, 02:25 PM, (This post was last modified: 12-14-2019, 10:01 AM by IRMM.)
#5
Member
Posts: 259
Threads: 77
Joined: Jun 2019


✠ "Hydra" Antimatter cannon

Based on Sirius wide antimatter technology, this cannon sports a quirk to gradually infuse tachyons into already created antimatter particles for better precision results. There's a popular belief that this weapon infuses Cardamine instead.

50x Basic Alloy
50x Energy Field Equipment
25x Ablative Armor Plating
25x Superconductors
25x Heat Sinks


Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode