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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Denomination of credits

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Poll: Shall sirian credits be denominated?
You do not have permission to vote in this poll.
Let's not
40.35%
23 40.35%
Let's divide by 10
43.86%
25 43.86%
Let's divide by 100. I am aware of possible consequences
15.79%
9 15.79%
Total 57 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): « Previous 1 2 3
Denomination of credits
Offline SnakThree
08-28-2019, 04:55 PM,
#21
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(08-28-2019, 04:53 PM)Lusitano Wrote:
When we buy some equip, like ships or guns and armor, there is devaluation of the value ... about 1/3 of the original value i think ... isn't it possible to do something like that in a commodity? there are the sirius credits cards .. what a about something like that but when you buy it, the value devalues to the 1/3? take it easy ok? read untill the end! so we buy 1 item that cost 1 M and after it, it value is about 300K! and when someone whant their credits back, in full,ask one admin that want to sell, for example 300 items, and the admin takes those 300 items and gives him the credits! of course with a small fee. Or one sell point that buys that item at the original value, on Conn system for example. This will allow people to have fewer bank ships, and less accounts.

Even if I don't fully understand what you are trying to say, your idea makes no sense either way.

Solution provided in OP is good. The whole idea is not to make something cost relatively more or less. But to simply expand maximum relative value a ship can hold.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Hubjump
08-28-2019, 06:15 PM,
#22
Member
Posts: 606
Threads: 37
Joined: Apr 2014

I'm only scared of this because I'm poor and don't have an income on the server anymore. Yet I did think of suggesting something similar if not the same in the past so fear aside. Go for it.
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Offline Lusitano
08-28-2019, 06:26 PM,
#23
Storm Chaser
Posts: 1,841
Threads: 195
Joined: Feb 2011

so you don't fully understand and makes no sense? ok! maybe if you fully understand you probably notice that what i said, could, as you said, "simply expand maximum relative value a ship can hold." because the ship holds something with a low value that could after when need it, value more. some people in the old day, did that with cau8! they buy few of then, hold has many they could in 5k transports, and then when need it, they could sell it to another player, and get almost the value they spent! i done that, many others done that. so what i propose is nothing really new! and what i said even exist on the game. just remembered it now and i think that this is right, you buy .. let's say gold on dublin, the value that you have on the ship, is the cheapeast that cargo can be sold anywhere but you can sell it for much more. so again .. what i propose is nothing new! maybe even easier that complex changes that can mess with game economy ...
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Offline SnakThree
08-28-2019, 06:49 PM,
#24
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Okay, I jested that I don't understand because your thoughts lack cohesion.

Your idea is nothing new as you said yourself but it is not the solution.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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