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  Discovery Gaming Community The Community Freelancer Forum
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Freelancer Prophecy: Lair Scenario Multiplayer

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Freelancer Prophecy: Lair Scenario Multiplayer
Offline massdriver
04-15-2020, 11:15 PM, (This post was last modified: 04-15-2020, 11:16 PM by massdriver.)
#31
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Posts: 698
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Joined: Dec 2009

(04-15-2020, 06:38 PM)Avalanche Wrote: I don't really understand what it is you're doing, but I like what I see.

So Microsoft launched Freelancer and now you're... what exactly? Modding Freelancer files or making a new game with Freelancer assets?

Basically its SDK for Unity3d to create FL style gameplay with multiplayer support including pvp, docks and systems. So ye its Unity3d based.

Current stage is to recreate pvp with addition of new game mechanics, the goal will be some sort of Connecticut system where you can choose and fit your ship and go pew pew.
Stage 2 is docking.
Stage 3 is system jump, which will support one server instance per system to allow scaleable solution.

And only after stage 3 FL remake can happen if there will be enough modders to work with Unity.

As for performance, 150 fighting ships at one space point is okay.

[Image: UHiNafb.png]
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Offline Avalanche
04-16-2020, 01:01 PM,
#32
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Joined: Mar 2010

(04-15-2020, 11:15 PM)massdriver Wrote:
(04-15-2020, 06:38 PM)Avalanche Wrote: I don't really understand what it is you're doing, but I like what I see.

So Microsoft launched Freelancer and now you're... what exactly? Modding Freelancer files or making a new game with Freelancer assets?

Basically its SDK for Unity3d to create FL style gameplay with multiplayer support including pvp, docks and systems. So ye its Unity3d based.

Current stage is to recreate pvp with addition of new game mechanics, the goal will be some sort of Connecticut system where you can choose and fit your ship and go pew pew.
Stage 2 is docking.
Stage 3 is system jump, which will support one server instance per system to allow scaleable solution.

And only after stage 3 FL remake can happen if there will be enough modders to work with Unity.

As for performance, 150 fighting ships at one space point is okay.

Damn interesting. Thank you for sharing your work. Do you have any time estimates?
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Offline massdriver
04-17-2020, 02:00 AM,
#33
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Posts: 698
Threads: 34
Joined: Dec 2009

(04-16-2020, 01:01 PM)Avalanche Wrote: Damn interesting. Thank you for sharing your work. Do you have any time estimates?

pvp stage is already playable, it just requires implementing friendly controls and UI, you can find old build in the first post, I hope to release next this weekend with more content and additions.
docking - nothing
multiserver system support - login module yes, remote server instancing at the very beginning and hard one, it requires at least two remote machines for dev purposes and some deployment solution.

as for time estimates, about two months I guess to finish pvp stage with all required visuals and content ideas to look FLish.

[Image: UHiNafb.png]
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Offline massdriver
04-28-2020, 08:59 PM,
#34
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Posts: 698
Threads: 34
Joined: Dec 2009

Waran Sport Edition by Harmless.

[Image: KStwTF6.png]

Full img

I'll give it your lovely SNAC

[Image: UHiNafb.png]
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Offline Jeider
06-07-2020, 11:34 PM, (This post was last modified: 06-07-2020, 11:43 PM by Jeider.)
#35
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Posts: 10
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Joined: Sep 2017

Video with fresh build:


You can try it right now:
https://drive.google.com/file/d/1jyn2Sua...hfgJc/view


Screenshots:
[Image: -mDPZ-f9dEs.jpg]
[Image: 72qSBwXj0qM.jpg]
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Offline RiosBonazell
06-08-2020, 02:29 AM,
#36
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Posts: 13
Threads: 1
Joined: May 2020

This is epic
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Offline massdriver
06-09-2020, 12:31 AM,
#37
Member
Posts: 698
Threads: 34
Joined: Dec 2009

this thread is no more actual, use this one: Alaska prototype

may be closed

[Image: UHiNafb.png]
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