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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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BHG BS

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BHG BS
Offline El Nino
03-25-2009, 02:19 AM,
#61
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Posts: 1,248
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' Wrote:Nice Design Jinx. I do however feel that a standard BS hitbox should be used for all BS's. Let's be fair, bad fighter and bomber pilots should not be awarded a hit and mayhaps a kill, for actually missing you!!

Lol Wut? I'm all for it.. A nice little BHG BS standard hitbox on our Rheinland Battleship. Hitboxes exist there for a reason... And some ships are so well designed hitboxes are very hard to produce for them. *Points at Exquisite Jinx ships. BHG BS is hard to hitbox becouse it's pretty. So while you can give it a not so pretty hitbox it still works in battle like any other ship. Hitbox itself is roughly a bit smaller than the one of osiris... And that's very small in battleship tearms..

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Offline Jinx
03-25-2009, 08:35 AM,
#62
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Posts: 7,685
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Joined: Sep 2007

yes - i ll fill up some of the lower parts of the space - it needs to be done anyway, cause the model doesn t look "heavy" enough at that time . that shape could also be a battlecruiser or something lighter even.

but thats what a new design would look like - while doing it, i just try to stick to the simple shape as good as possible so we won t need much more balancing than we ll have anyway.

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Offline Dashiell
03-25-2009, 10:40 AM, (This post was last modified: 03-25-2009, 10:40 AM by Dashiell.)
#63
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Jinx, you are god.

that new model also looks very nice. needs to have a bit more of a "big and heavy" look. But I understand the wings and the bits that stick out of the main shape cause hitbox issiues?

or is it just the particular model of the BHG BS that causes problems?

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Offline mjolnir
03-25-2009, 10:43 AM,
#64
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Joined: Sep 2007

You never know until you actually make a hitbox and test it. So this new one might cause even more troubles than the previous one.


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Offline Dashiell
03-25-2009, 10:56 AM,
#65
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Posts: 2,973
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' Wrote:You never know until you actually make a hitbox and test it. So this new one might cause even more troubles than the previous one.

Well, let`s hope for the best then eh?:)

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Offline NonSequitor
03-25-2009, 04:29 PM,
#66
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Posts: 911
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Awesome work, as usual, Jinx! Now let's cross our fingers for a working hitbox.
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Offline Tic
03-25-2009, 08:12 PM,
#67
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Posts: 1,211
Threads: 109
Joined: Nov 2007

I knew it...

It looks perfect!
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