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Techcompat Review: Phase I - Open-use Tech Access

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Techcompat Review: Phase I - Open-use Tech Access
Offline aerelm
12-24-2020, 04:11 AM,
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Posts: 5,265
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Joined: Oct 2009

Technology Compatibility Review

Phase I: Open-use Technology Access
[Technology Compatibility Chart]

Techcompat system has been around for quite a few years now, and even though it's received tweaks, adjustments and region-based updates over the years, it's never had a full proper review, so there are a few corners of it that are a bit out of pace with how everything else now works ingame, and there's probably a good few cells that are just outdated due to oversight. So, we've decided to go through the plugin and give it a thorough review, and to make things more manageable we'll be taking this in phases.

As the first phase, we've decided to look at availability of open-use tech across all IDs. For the purposes of this phase, "open-use tech" refers to following tech trees:
  • Civilian/Generic Weapons
  • Civilian/Generic ships
  • Sirius-wide Civilian Weapons
  • Sirian-wide Civilian Ships
  • Borderworlds Ships
  • Edgeworlds Ships
  • Edgeworlds Weapons
  • Generic Unlawful (Transports)
  • Liberty Civilian Guns
  • Liberty Civilian Ships (Light)
  • Liberty Civilian Ships (Heavy)
  • Bretonia Civilian Weapons
  • Bretonia Civilian Ships (Light)
  • Bretonia Civilian Ships (Heavy)
  • Kusari Civilian Weapons
  • Kusari Civilian Ships (Light)
  • Kusari Civilian Ships (Heavy)
  • Rheinland Civilian Weapons
  • Rheinland Civilian Ships (Light)
  • Rheinland Civilian Ships (Heavy)
  • Gallia Civilian Weapons
  • Gallia Civilian Ships (Light)
  • Gallia Civilian Ships (Heavy)
Every pre-existing cells to the above have been buffed to 100%, so this phase did not add or remove any tech cells, but if an ID already had access to any of these cells at any percentage, they'll now be able to use it without a powercore penalty.

Only exceptions to this change (for lore or balance reasons or pending further review) are:
[+]Click to Expand
General Exceptions
  • Sirian IDs access to Gallic cells and vice versa
  • House Military IDs access to allied house cells
  • House Intel IDs access to foreign house ship cells
  • House Corp IDs access to 75% foreign ship cells
  • House Unlawful IDs access to 75% foreign house cells

Specific Exceptions:
  • Kishiro ID access to Rhein civi cells
  • Interspace ID access to 90% ship cells
  • Insurgency ID access to 75% foreign house cells
  • OSC ID access to house ship cells
  • Synth ID access to 75% house ship cells
  • Cryer ID access to Edgeworld cells
  • Cryer ID access to 75% house cells
  • Crayter ID access to 75% house cells
  • Junker ID access to 75% house ship cells
  • Zoner Militant ID access to 75% house cells
  • Auxesia ID access to 75% house cells
  • Coalition ID access to 75% house cells
  • Corsair ID access to 75% house ships
  • Outcast ID access to 75% house ships

Note: Entirety of Gallia is left out of this pass as it's currently undergoing a full review separately.
If you notice any discrepancies and oversights, make a post in This thread. Thank you.
 
Happy holidays!
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