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  Discovery Gaming Community The Community Real Life Discussion
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Sim City 4

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Sim City 4
Offline stewcool
04-03-2009, 06:22 PM,
#11
Member
Posts: 1,969
Threads: 275
Joined: Nov 2007

I still cant figure out how to make those bridges that have no support beams that go over cliffs....

[Image: kelsieicsig.png]
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Offline JovialKnight
04-03-2009, 06:22 PM,
#12
Member
Posts: 327
Threads: 2
Joined: Apr 2008

I was always disappointed by how the computer calculated if people could get to work or not. Had a system where everyone was in small grids scattered, and the had to use the underground to get out of their grid, then a bus to get to work. It would work most of the time, but randomly it would fail. Very good for income though:)

i.e.

_______
|r|r|r|s|r| |s | |
---------- |b ===|motorway|
|r|r|r|s|r| |s | |
----------

With s subway, b busstop, r residential. Worked wonders with congestion too.

[Image: sig-5761.jpg]
Duncan M'guire - Warden of Manchester
Bretonia Police Authority -- Message Dump -- Recruitment -- Restricted Goods/Nomad Licensing -- Bounty Board -- Faction Feedback -- Christy's -- Laws of Bretonia
Gateway)Perth - Alec McIntyre MBE
Gateway Interstellar -- Message Dump -- Recuitment -- The Bar -- Faction Feedback
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Offline stewcool
04-03-2009, 06:35 PM,
#13
Member
Posts: 1,969
Threads: 275
Joined: Nov 2007

I had a setup once where my income was out the roof so I decided to put industrial buildings on the far outsides parts of the city raised the middle sections and put a cross tunnel with residential on top of the raised area...it was weird...

[Image: kelsieicsig.png]
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Offline DearMatthew
04-03-2009, 08:57 PM,
#14
Member
Posts: 134
Threads: 13
Joined: Mar 2009

Indeed! :]

http://sc4devotion.com/

http://www.simtropolis.com/

and there is one more I can't think of....

Anyways those two sites are always reliable and adding new material.
I'm working on a Siberian mega city, but for some reason it's not working as well as other cities I've built similarly.

Both the sites I mentioned above have mods and new buildings (landmarks, utilities ext.). Also be sure to download the NAM, besides it being just as big as 4.85. (Bout 85Mb)

If you're going to download CAM, make sure you have a hell of a comp. The mod size is 2GB unzipped.

Freelancer and Sim City are both games that keep me up past 1. Too addicting.

Note: at one point before my hard drive went I would play with 4GB of plugins.

<div align="right">~R Fang</div>
[Image: 72g0tg.jpg]
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Offline JovialKnight
04-03-2009, 10:05 PM,
#15
Member
Posts: 327
Threads: 2
Joined: Apr 2008

' Wrote:Indeed! :]

http://sc4devotion.com/

http://www.simtropolis.com/

and there is one more I can't think of....

SimPeg?

As for mods, so easy to build up incredible amount of 'em. Always wanted to get the monorail embankments (I think it was) to work, but it needed so much work. The waterfront ones are a really good set too, again, if a bit clunky.

[Image: sig-5761.jpg]
Duncan M'guire - Warden of Manchester
Bretonia Police Authority -- Message Dump -- Recruitment -- Restricted Goods/Nomad Licensing -- Bounty Board -- Faction Feedback -- Christy's -- Laws of Bretonia
Gateway)Perth - Alec McIntyre MBE
Gateway Interstellar -- Message Dump -- Recuitment -- The Bar -- Faction Feedback
  Reply  
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