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fl-DarkStat
Offline darkwind
09-10-2025, 10:55 AM, (This post was last modified: 09-10-2025, 11:03 AM by darkwind.)
#61
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new release for fl-darkstat v1.85.4 - Maintenance deployment [Git diff]
  • Updated all dependencies, golang was updated from 1.23 to 1.25, fixed all CI errors
  • Fixed #145 issue about pin items shifting columns in pinned Gun table
  • Fixed #147 item amount calculation in Pobs tag
  • Fixed 502 errors appearing from app instance crashing due to panic handled Https request cancellation by user.
  • increased Freelancer FLU compatibility, battery related parsing error handled more gracefully

    Link to online version for Freelancer Discovery



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Offline darkwind
09-13-2025, 11:33 PM, (This post was last modified: 09-13-2025, 11:35 PM by darkwind.)
#62
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new release for fl-darkstat v1.85.7 - Data refreshment fixes

With different bugs regarding periodic crashes being fixed darkstat became running for days in a row, and @Ash was able at this point to notice the important part of "TradeFrom", "TradeTo", "BestTrades" tabs actually not updating often as they should be (only tabs PoBs and PoB goods were updated properly)
  • Fixed "TradeFrom", "TradeTo", "BestTrades" tabs having properly working quick data refreshments within 5 minutes
  • Fixed cron jobs for 12 hours restart to be present
  • Note: PoBs/PoBGoods tabs remain unchanged since they worked as intended already
  • For fun and giggles made grafana monitoring regarding app healthes as public (sun)

    Link to online version for Freelancer Discovery



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Offline Chronicron
09-14-2025, 10:56 PM,
#63
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Posts: 1,464
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Joined: Aug 2017

Hey. Would it be at all possible to include Mining Bonuses for Ores somewhere in this? Relying on - and constantly manually updating - the tutorials is not quite prudent, since not all the IDs truly reflect their mining bonuses as those tend to change every now and then. Would greatly appreciate it.

[Image: uXIwfFB.png]
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Offline darkwind
09-15-2025, 02:36 PM, (This post was last modified: 09-15-2025, 02:47 PM by darkwind.)
#64
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(09-14-2025, 10:56 PM)Chronicron Wrote: Hey. Would it be at all possible to include Mining Bonuses for Ores somewhere in this? Relying on - and constantly manually updating - the tutorials is not quite prudent, since not all the IDs truly reflect their mining bonuses as those tend to change every now and then. Would greatly appreciate it.

I guess so, there are at least two good places i can imagine for that.
- Putting into mined item infocard data with which IDs it is minable
- putting info into ID itself, which items it can mine
plus making some mark which IDs have mining capabilities for easier finding them
Easy to add ^_^ that shall be done. Registered as task to do https://github.com/darklab8/fl-darkstat/issues/156


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Offline darkwind
09-17-2025, 05:17 PM,
#65
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(09-15-2025, 02:36 PM)darkwind Wrote:
(09-14-2025, 10:56 PM)Chronicron Wrote: Hey. Would it be at all possible to include Mining Bonuses for Ores somewhere in this? Relying on - and constantly manually updating - the tutorials is not quite prudent, since not all the IDs truly reflect their mining bonuses as those tend to change every now and then. Would greatly appreciate it.

I guess so, there are at least two good places i can imagine for that.
- Putting into mined item infocard data with which IDs it is minable
- putting info into ID itself, which items it can mine
plus making some mark which IDs have mining capabilities for easier finding them
Easy to add ^_^ that shall be done. Registered as task to do https://github.com/darklab8/fl-darkstat/issues/156

The feature request is fulfilled @Chronicron
You get view onto mining bonuses in ID, Commodities and Ore tabs accordingly
https://github.com/darklab8/fl-darkstat/...3303668846


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Offline Chronicron
09-17-2025, 06:25 PM, (This post was last modified: 09-17-2025, 06:27 PM by Chronicron.)
#66
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Posts: 1,464
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Joined: Aug 2017

And thats why he's the GOAT and not a duck

Thank you very much you absolutely based godsent

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Offline darkwind
09-17-2025, 11:23 PM,
#67
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(09-17-2025, 06:25 PM)Chronicron Wrote: And thats why he's the GOAT and not a duck

Thank you very much you absolutely based godsent

(sun) That praising fills me with motivation to add even more features!

new release for fl-darkstat v1.88.0 - Tab Extra

Fulfilling feature request #149
  • Adds new tab "Extra", that contains power generator, armor, cloaks, everything else basically that did not fit any other tab.
  • If smth is not present in it, then it is already in another tab Angel (Like Shields related stuff in Shields, and jump drives are technically shields too)
  • Due to lack of usage and maintenance overhead, grpc and its api gateway was deprecated. JSON api remains maintained and in use. If demands for grpc will be, it could be returned.



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Offline hribek
09-25-2025, 08:14 PM,
#68
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Joined: Dec 2007

Could ships be filtered by hardpoint type somehow, please?

Also, when checking best trades, it is often needed to check stock limits and remaining cargo space on destination. Otherwise you often come to destination and you are unable to sell. Could this be improved somehow? Either in best trades or trade from/trade to tabs...
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Offline darkwind
09-25-2025, 11:04 PM, (This post was last modified: 09-25-2025, 11:05 PM by darkwind.)
#69
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(09-25-2025, 08:14 PM)hribek Wrote: Could ships be filtered by hardpoint type somehow, please?

Also, when checking best trades, it is often needed to check stock limits and remaining cargo space on destination. Otherwise you often come to destination and you are unable to sell. Could this be improved somehow? Either in best trades or trade from/trade to tabs...

>>> Could ships be filtered by hardpoint type somehow, please?

$ achievable, but high problems to make it. as it would increase size of a page, and bring different issues regarding slow down. Implementing version that could work without slow downs requires unordinary amount of changes. I would prefer to be not implementing it due to performance issues/complexity issues to implement. You have infocards search on the right, use it to find ships if they have what u need mentioned in infocards.

>>> Also, when checking best trades, it is often needed to check stock limits and remaining cargo space on destination. Otherwise you often come to destination and you are unable to sell. Could this be improved somehow? Either in best trades or trade from/trade to tabs...

$ currently updated every hour. i could increase minimal "Kilo volumes" to trade to 15 to ensure you don't look into bad choices.
making it more rapid than 1 hour is ongoing effort that could be some day achieved. In my to do list to work upon it gradually


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Offline darkwind
09-25-2025, 11:40 PM, (This post was last modified: 09-25-2025, 11:40 PM by darkwind.)
#70
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(09-25-2025, 08:14 PM)hribek Wrote: Could ships be filtered by hardpoint type somehow, please?

Also, when checking best trades, it is often needed to check stock limits and remaining cargo space on destination. Otherwise you often come to destination and you are unable to sell. Could this be improved somehow? Either in best trades or trade from/trade to tabs...

@hribek i recablirated algorithm of best trades to favor more kilo volumes routes more. it should solve issue technically.


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