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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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CLN The Council Liberation Navy

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CLN The Council Liberation Navy
Offline WildHorse
04-05-2009, 03:02 PM, (This post was last modified: 04-05-2009, 03:10 PM by WildHorse.)
#1
Member
Posts: 115
Threads: 19
Joined: Mar 2009

We are the COUNCIL LIBERATION NAVY from the Gallic or Gaul Region

Our mission is to free our Region from the oppression of the Naval Forces that run the territory. We dislike the Outcasts and all authority restricting freedom of choice, freedom of movement.

Our remit is to protect what is ours and Alliance ourselves with those factions that merit similar traits. We are Primerily Neutral yet agressive against oppressive lawlessness or legal forces who choose to involve themselves in our affairs.

Covering 4 main Gaul systems, we retain a presence in Orkney, where the Reunion base protects one of 2 gateways into our realm. We have main allegence with Marquis, Briggands and Union Corse but will aline ourselves with IMG and =CR= when protecting our ajoining territory against a common foe i.e. all Outcasts and Naval Forces. Whilst Junkers are frouned upon and somewhat disliked, they do bring in much needed revenue so are tollerated so long as they do not bring in contraband.

Those interested in support our cause for freedom need only contact one of our members.


[b]Salute
Major Triton
S.S. Barrasque

[Image: johnnyricofooter.png]
WHS LTD. (Wild Horse Services)

W.Commander Ravenolle De Rameriez
Merchant Navy Capital Ship Leader(Armour/Supplies/Shipping Co.)

Commander (1st Class) Avalon De Rameriez
Merchant Navy Supply Director(Armour/Supplies/Shipping Co.)
Offline D56
04-05-2009, 03:19 PM, (This post was last modified: 04-05-2009, 03:20 PM by D56.)
#2
Member
Posts: 156
Threads: 6
Joined: Apr 2008

//
Listen,
We are trying to create a Council faction, but your topic is making it a lot harder. In RP terms, there will not be any Kusari hostilities and we will not ally our forces with CR and such.
So please, don't post any proposals or diplomacy statements before talking to other players -or- please wait until Faction proposals are opened.

Cheers.


EDIT: Request to lock this thread.

<span style="font-family:Comic Sans Ms">Left 4 good. 8-|
</span>
 
Offline Dusty Lens
04-05-2009, 03:21 PM,
#3
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Please observe this section is reserved for official factions only.

Pack your bags! -DL
Offline Linkus
04-05-2009, 03:27 PM,
#4
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Can't see anything wrong with any of that but if you really want to provide information about your group, maybe go into more detail.

EG.
- Your history
- Are you a small part of the Council or a large part?
- Who leads you?
- Where are you based out of?
- Why do you dislike the Outcasts?
- How many of you are there?
- Do you intend to work with the other Council groups?





Facilitating the rise of robotics since 0 A.D.
 
Offline swift
04-05-2009, 03:44 PM, (This post was last modified: 04-05-2009, 03:49 PM by swift.)
#5
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

And I don't think you have the right to set what kind of attitude the Council would have to Kusari. Same if the C-N and C-S tried to determine faction diplomacy towards others, especially houses. It just can't work now.
Strictly speaking, until final 4.85 and officialising of Council factions who are deemed worth by admins, the diplomacy of the Council stays as it started, neutral to most.

Also, I'd greatly appreciate you not venturing into the Taus and Leeds with your Council cruiser, Triton.
It is not in the RP of Council to head with ships, especially warships, into warzones, provoking trouble, or hunting Outcasts in Taus

<span style="font-familyTonguealatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
</span></span>
<span style="color:#33FFFF">The CFF</span>
<span style="color:#33FF33">CFF Communication Channel and RP Collection</span>
 
Offline Exile
04-05-2009, 03:52 PM,
#6
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

Shouldn't you be more concerned with getting rid of the GRN before even bothering with going to other places and interacting with other houses? Also, as stated before, it seems like you seized the right to be the 'Official Council', and hence change what you like. Bit weird there.

On a completely random note ; I thought the Admins said 'No Gallic factions' untill .86? Atleast no official ones.


[Image: harlequincopy.png]
 
Offline D56
04-05-2009, 03:56 PM,
#7
Member
Posts: 156
Threads: 6
Joined: Apr 2008

' Wrote:On a completely random note ; I thought the Admins said 'No Gallic factions' untill .86? Atleast no official ones.
If you could just read my post more carefully, you might see I've said the same thing...:)

<span style="font-family:Comic Sans Ms">Left 4 good. 8-|
</span>
 
Offline Exile
04-05-2009, 03:58 PM,
#8
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

Cool, missed that.


[Image: harlequincopy.png]
 
Offline mwerte
04-05-2009, 04:42 PM,
#9
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

Locked. Unofficial factions are not allowed to recruit, and this is very much the wrong way to go about setting up a Council faction.


 
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