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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Plethora of Empty Systems

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Plethora of Empty Systems
Offline Qunitinius~Verginix
11-19-2006, 07:05 AM,
#11
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Posts: 2,777
Threads: 61
Joined: Aug 2006

It would be kinda cool if most of the outter systems were just left with no human structures. Call them un-eploared region or something and have lagre expansese of nothingness and if players spend enough time searching these dead zones they can find rare stuff or something like that.

(A large train with 5 100mil cr cards.) lol jk but still. Unexplored Region

[Image: qvsigaz9.gif]
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Offline Virus
11-19-2006, 08:03 AM,
#12
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Posts: 4,311
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Joined: Oct 2005

Qunitinius~Verginix,Nov 19 2006, 01:05 AM Wrote:It would be kinda cool if most of the outter systems were just left with no human structures. Call them un-eploared region or something and have lagre expansese of nothingness and if players spend enough time searching these dead zones they can find rare stuff or something like that.

(A large train with 5 100mil cr cards.) lol jk but still. Unexplored Region
[snapback]44827[/snapback]

Dude.... I'd make 500 million credits every time the server restarts! XD

Wait a minute.... I have to go through all the new systems... check wrecks for something like this... >.>

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Koolmo
11-19-2006, 08:26 AM,
#13
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Posts: 1,662
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Joined: Sep 2006

heh, spend 300 hours searching every systemtop to bottom, to find that they really are empty...

<span style="color:#FFFF00">&quot;General Solo, is your strike team assembled?&quot;
&quot;Barely, they're pretty drunk.&quot;
</span>
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Offline Igiss
11-19-2006, 11:32 AM,
#14
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Posts: 3,181
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Quote:heh, spend 300 hours searching every systemtop to bottom, to find that they really are empty...
You could spend 2 minutes and read in the readme that they are empty.

Now, when they won't be empty, you'll have to do the search once again.

Actually, my plans about them for next version are not very ambitious. First, mostly House systems will be filled with objects. And not many objects. No trade lanes, jump gates; very few occasional bases. There will be wrecks, nebulas, planets... things like that. But don't expect systems to become populated like New York or even Omicron Delta, they were not intended for that.

If there will be systems that players will find convenient to go to and from, I'll work on them a bit further.
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Offline Raven
11-20-2006, 02:27 AM,
#15
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Posts: 40
Threads: 5
Joined: Aug 2005

Igiss,Nov 19 2006, 05:32 AM Wrote:You could spend 2 minutes and read in the readme that they are empty.

Now, when they won't be empty, you'll have to do the search once again.

Actually, my plans about them for next version are not very ambitious. First, mostly House systems will be filled with objects. And not many objects. No trade lanes, jump gates; very few occasional bases. There will be wrecks, nebulas, planets... things like that. But don't expect systems to become populated like New York or even Omicron Delta, they were not intended for that.

If there will be systems that players will find convenient to go to and from, I'll work on them a bit further.
[snapback]44846[/snapback]


:yahoo: Excellent. Thank you Igiss.

About as usefull as braile on a drive up ATM.
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Offline Dab
11-20-2006, 04:59 AM,
#16
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Posts: 9,570
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Joined: Aug 2005

I plan to make Omicron-209 (or whatever name if Igiss allows me to change it to the traditional Omicron names) and a RH system populated (RH system won't have much civilian traffic however, and will have alot of pirates). Omicron-209 will be a primarily Zoner system, with the normal Bounty Hunters in it.

If I have time after those two, I will make another, not sure what yet.

Then of course, Vespucci for HF and Omicron-54 for AW (no charge :P).

[Image: DFinal.png]
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