• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules Faction Rules Faction Activity
1 2 3 Next »
Official Faction Activity Fourth Quarter 2021

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Pages (4): « Previous 1 2 3 4
Official Faction Activity Fourth Quarter 2021
Offline Binski
01-02-2022, 09:38 PM,
#31
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

I still think the one main thing behind the slimming population is the inability to derive open ended purpose for factions in general. It's nothing an actual Official Faction Battle System wouldn't solve. You want some change? But not too much? The system creates a grid of what can and can't happen. This place is like a game that is all set up with a base population to start from, everyone already knows how to play, we just need to let the real games begin! A system means the OF's will be the ones leading the charge in propelling storyline within a list of options to choose from. To me, there's no point in letting things go on and factions try to develop themselves, if it is all locked to a backdrop scenario that they can't really effect except in small ways, and only at times it's allowed.

The system creates a perpetual cycle of activity. It never ends, an outcome of an event can immediately be countered, what it comes down to, is if the players find it all interesting enough to want to get involved again. It's like we've been so tied down for so long, that kind of freedom for factions is almost scary, but it makes the most logical sense as a place to start. It would provide more in game actions that people can take and participate in to have greater RP/story effect, and all kept fair because the process would happen on the forum, for us all to see, like with base siege declarations. Add that system, and if the admins kept up on running it, this place would flow much better, with people realizing the best way to fight is think up your next move in game, instead of gatekeeping others from succeeding by changing the game on them, or supporting keeping the game world 100% locked. I really can't see factions failing as much if there was more to do other than pretend you're doing something.

If you want to have wars here, just put some order to it and accept the outcome. I guarantee a system will give those situations a much more real feeling, and changes to station layout from battles won't seem ludicrous to everyone. Each war or crisis may start with a siege, but in a naturally balancing fight, it may never go past the first station. (as in, if a station is captured, and the losing faction has enough to earn its own siege event, it can turn it around and keep trying, meaning a station could be fought over indefinitely by two active and equally populated factions. The rest is left up to playing the game and seeing what happens! (and superweapons Wink)).

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
Reply  
Offline RedEclipse
01-03-2022, 01:11 AM,
#32
Phoenix Godfather
Posts: 1,609
Threads: 175
Joined: Nov 2008

(01-02-2022, 03:08 PM)SkyNet Wrote: Considering how many dreams were generated and then ruthlessly shattered by this place, it's a fair ending.
Accurate.
  Reply  
Offline Erremnart
01-03-2022, 11:48 AM,
#33
Storybot.exe
Posts: 892
Threads: 73
Joined: May 2020
Staff roles:
Story Developer

Poor BAF|, I love that faction.
Reply  
Offline Zayne Carrick
01-08-2022, 01:31 PM,
#34
Member
Posts: 1,523
Threads: 97
Joined: Apr 2012

(01-01-2022, 11:36 AM)St.Denis Wrote: Red Hessian Army 03:45:16 Yes Second Failure
Rest in peace, my Army.
Reply  
Offline Wesker
01-08-2022, 02:34 PM,
#35
Level 99 Boss
Posts: 5,294
Threads: 457
Joined: Nov 2014

Sorry bruh but the days of pillaging rheinland are over.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Reply  
Offline Reddy
01-08-2022, 02:49 PM,
#36
Man-At-Arms
Posts: 1,127
Threads: 18
Joined: Sep 2016

R.I.P in peace

[Image: yaMOial.png]
Reply  
Offline Pepe
01-08-2022, 03:13 PM,
#37
Moderately rare
Posts: 1,958
Threads: 111
Joined: Apr 2011

Pillaging what?

[Image: 3tN2x9Z.png]
Reply  
Offline Riess
01-12-2022, 06:29 PM,
#38
Member
Posts: 198
Threads: 6
Joined: May 2013

(01-08-2022, 01:31 PM)Zayne Carrick Wrote:
(01-01-2022, 11:36 AM)St.Denis Wrote: Red Hessian Army 03:45:16 Yes Second Failure
Rest in peace, my Army.

May the Jorg's Flotilla find its peace in the waking world.

[Image: rha_felag.png?dl=0]

>(RHA + Recruitment + Comms)<
Reply  
Pages (4): « Previous 1 2 3 4


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode