• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 3 4 5 6 7 … 46 Next »
Discovery Freelancer: Fire and Fortune Release Date Announcement

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 … 4 5 6 7 8
Discovery Freelancer: Fire and Fortune Release Date Announcement
Offline Stewgar
08-16-2023, 12:35 PM,
#71
Member
Posts: 568
Threads: 43
Joined: Mar 2013

(08-16-2023, 02:23 AM)Petitioner Wrote: The staff team has made it a priority to be more forthcoming about seeking community engagement with major changes like this.

*Some. Some of the staff team seems interested in seeking community engagement and feedback. One of, if not THE, biggest criticism I've heard not only within my circles, but in other circles, is that player feedback and concerns are not a priority. True, there has been more replies by staff lately. But once I corner their points and prove why current action is not in concert with what is best for the players, they latch on to other conversations and then I'm ignored. I'm not the only one to have noticed this. If staff is serious about player feedback and engagement, initiate more polls or even reach out to players via PM. Ask open questions. It's very simple.

Bringing this back around to this patch update... believe it or not, I'm siding with the devs on this one. Lets wait and see what this patch brings. Changes can be made at the last minute so... we'll see. I just doubt Sept 1st is going to be the actual launch point for the update. But again, we will see!

It ain't about what you are capable of, it's about what you're willing to do.
Reply  
Offline Haste
08-16-2023, 01:22 PM,
#72
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(08-16-2023, 02:23 AM)Petitioner Wrote: On this note, one thing I'm curious about is if there are animations and proper models for when ships have had their modules blasted off, as it was with snubs in vanilla. I understand that snub components were done away with for a number of reasons—to my knowledge, the primary one being that the dev team lacked the time/capability back in the day to add the same functionality to Disco-original ships; the secondary one being balance concerns; and possibly something to do with server load?—but I'd imagine the first two arguments (at least!) likely no longer apply, at least in regards to capital ships.

Some quick & dirty renders, lighting is a little bit random and so is the choice of background. Pics are previews, clickable for 1080p :)





Reply  
Offline Dave Synk
08-18-2023, 10:18 AM,
#73
Jumper
Posts: 928
Threads: 84
Joined: Feb 2010

Oh Woah. These remind me of good old Starlancer mechanics to disable the caps by hitting the subsystems. Great job guys. Can't wait to tag along once this is released.

Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding.
- Sovereign
Reply  
Offline LuckyOne
08-26-2023, 10:12 PM,
#74
Armed to the Teeth
Posts: 490
Threads: 13
Joined: Apr 2020

Watched the video again, and I'm gonna have to say I'm going to miss the current LABC. The LABC was quite good even with the current meta.

It also seems that the thruster drain on BCs is increased in a vein similar to the current LFs and Cruisers, which is something that I personally loathe. Current BCs were pretty good for those times when you didn't want the immobility of a battleship and the highly stressful thruster management of the Cruisers. If the Gunboats will get a similar treatment I'm not sure I'm going to enjoy any caps in the mod anymore.

But I'll hold off from further commenting until the next version is made public.
Reply  
Pages (8): « Previous 1 … 4 5 6 7 8


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode