• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5 Next »
Patch When? #6- Dev Diary - Jump Drives

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 … 3 4 5 6 7
Patch When? #6- Dev Diary - Jump Drives
Offline CommodoreShawn
09-21-2023, 04:29 PM,
#61
Member
Posts: 238
Threads: 27
Joined: Dec 2020

(09-21-2023, 12:57 AM)Sally Wrote:
(09-20-2023, 09:38 PM)CommodoreShawn Wrote: To be honest, the range and price changes have dampened my interest in trying out the new patch. Gone are the days of quickly getting into a fun scrap in NY it seems, and I found the old prices to already be expensive. Some players are sitting on billions, but not everyone.


Hey, imagine if you will, that you just kept ships docked at Rochester or Fontana for pews instead of jumping all the way from Alpha to NY? Or who knows, you could even fetch yourself several ships and keep a few of them at Alpha or Taus, and the rest at NY. You don't need billions for that and surely would be a better investment than burning 2.5M every single time you want to jump for pews.

Also after the patch drops, you'll have plenty of trade and smuggling routes to do to fund your new ships to park throughout the place.

Under the old system we could jump half a dozen ships for 2.5M, and even jumping solo it would cost over a hundred jumps to duplicate my cruiser, not to mention somehow duplicating the SRP engines? I put a lot of effort into her, so I want to fly her. I could trade back and forth to buy a nearly equivalent ship I suppose, but frankly that's pretty boring. I'd rather do something fun, like showing Libertonians the meaning of reckless stupidity bravery.

I don't understand the rational behind the range limitations and price increases, it just seems like a disincentive to jump drive use.

HS>Reconquista HS>El_Cid HS>Exploradora WV-Conqueror
Eduardo Montalban Isabel Montalban Juan Cortés Shawn Michaels
Reply  
Offline HanCloudstone
09-21-2023, 05:08 PM,
#62
Bulwark of Kyushu
Posts: 515
Threads: 41
Joined: Jan 2017

So in exchange for convenience JDs will offer a lot less freedom, they will become more expensive, and we don't get to go to any fun systems unless random jumps are explicitly allowed to come back later – and coordinates of such systems are no longer a thing.

This feels a tad bit depressing. Guess it's a good thing I was never invested in using jump drives. The things were too damn expensive anyway. Since I never had the motivation to farm billions to become the target audience of certain changes I sure wonder what Discovery will feel like after the patch.

My char info and rp feedback thread

Currently schizoposting from Omicron Chi
Reply  
Offline HrabCOrp
10-10-2023, 12:20 AM,
#63
Federal Provisioner
Posts: 183
Threads: 20
Joined: Jun 2018

The JD jump holes and tunnel animation give me wormhole vibes from Nexus: The Jupiter Incident.

https://youtu.be/RpGrzvMjwiY?t=6128

[Image: fEo37xU.png]


OS&C|Aestheta
Graceful Elegance in Every Aspect


<> Information <> Recruitment <> Wanderlust Magazine <>
<> Current Event <>
Reply  
Offline Kauket
10-10-2023, 12:22 AM, (This post was last modified: 10-10-2023, 12:23 AM by Kauket.)
#64
Dark Lord of the Birbs
Posts: 6,562
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

I actually wanted to vaguely reference it by making a whirling slip cause they're pretty cool but I'm not actually sure how to do it without beam effects.

You'll also notice that the cap explosion fx were also references to explosions in Nexus but I didn't do that effect.
Reply  
Offline HrabCOrp
10-10-2023, 12:32 AM,
#65
Federal Provisioner
Posts: 183
Threads: 20
Joined: Jun 2018

They certainly have the right feel. Good stuff.

[Image: fEo37xU.png]


OS&C|Aestheta
Graceful Elegance in Every Aspect


<> Information <> Recruitment <> Wanderlust Magazine <>
<> Current Event <>
Reply  
Offline Kosa
11-01-2023, 08:35 AM,
#66
Member
Posts: 378
Threads: 82
Joined: Dec 2011

What's the exact consumption (and so range) of each jump drive?

[Image: unknown_alpha.png]
Reply  
Pages (7): « Previous 1 … 3 4 5 6 7


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode