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Stuck in Unknown

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Stuck in Unknown
Offline StrangeCase
12-12-2006, 08:23 AM,
#1
Member
Posts: 17
Threads: 3
Joined: Dec 2006

So I've been enjoying this great mod for quite some time, but I've run into a problem that seems insurmountable.

I was exploring the Tokohu system (the one with Tekagi's Arch) and found a jump hole. I went through it, and wound up in a greenish spiky asteroid field area. The problem is that there is nothing else there. Nothing. No jump holes to get out, no gates, no bases, nothing. No enemies, no stars, no radiation. I'm completely trapped in this empty system and can't even blow myself up to respawn at a base somewhere. What gives?
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Offline Dab
12-12-2006, 01:45 PM,
#2
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

There are three jump holes in the system. The nav map is disabled in that system, so it is hard to find them. But they are there. Turn scanners to station mode, and fly in the center 9 bloxes.

[Image: DFinal.png]
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Offline marauder
12-12-2006, 04:02 PM, (This post was last modified: 12-13-2006, 11:11 AM by marauder.)
#3
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Ok, a few guidelines for budding explorers:-

1) if the nav map doesn't show anything keep the jump hole you entered by selcted.

2) or, if flying around with a partner, you enter a system that doesn't have a map one of you can stay at the jump hole you entered to mark it while the other one does the exploring.

EDIT:

3) wait until you have either a discovery scanner,

or

4) wait until you have a VHF, fully kitted out and make sure it's got a discovery scanner (you'll need the VHF in the guard system, trust me).
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Offline Qunitinius~Verginix
12-13-2006, 06:47 AM,
#4
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Posts: 2,777
Threads: 61
Joined: Aug 2006

Ugh, I remebered the time I got in that system (Bad memory) I was stuck in it for hours and couldn't get out, until I finaly stumbled upon old nomad base from the SP campaign and then I found a jump hole. i ahd travel halfway across the system before I realised there was no nav map :shok:

Yea its not a fun place but whatever! Lead People in their as a punisment I guess.

Verginix Out

[Image: qvsigaz9.gif]
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Offline Ecco Taurin
12-13-2006, 08:38 AM,
#5
Member
Posts: 30
Threads: 1
Joined: Dec 2006

Uh, I hate those systems :(
I always set a waypoint to the hole, I came in.
In the case of "green-blindness" I always get out that way :)

[Image: TwinStar-New-Sig.jpg]
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Offline Korrd
12-13-2006, 03:43 PM,
#6
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

There are two now. The hole to the green glowy thingie i posted pics about is no longer there.
As taurin said, set a waypoint on the source hole. That way you can return by going back to the waypoint.

[Image: 3cfefe54.jpg]

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Offline Nightfall
12-13-2006, 05:33 PM, (This post was last modified: 12-13-2006, 05:34 PM by Nightfall.)
#7
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Posts: 2,291
Threads: 58
Joined: Mar 2006

I love those 'no nav map' systems :crazy:

they make good shortcuts to places I like to visit, try and remember where the holes are, at least the one you came through

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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Offline StrangeCase
12-14-2006, 10:40 AM,
#8
Member
Posts: 17
Threads: 3
Joined: Dec 2006

Alright, it's all good. Thanks for the help.
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