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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Availability of CODENAME Weapons

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Availability of CODENAME Weapons
Offline Couden
12-06-2023, 04:14 PM,
#11
Guardian of Tempest
Posts: 2,047
Threads: 162
Joined: Aug 2017

(12-06-2023, 03:51 PM)Nicolás Diego Wrote: You can mine and sell them for a good price.
Or you change the model of your pob with

1. Am I dumb enough to maintain a pob?
2. Credit farming for custom pob model is still faster. If sci-data was the only choose to change pob model than yeah kinda works, but no

[Image: 3XTkESZ.png]

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Offline Couden
12-06-2023, 04:15 PM,
#12
Guardian of Tempest
Posts: 2,047
Threads: 162
Joined: Aug 2017

F. E I have 3+k of Sci-data and I have nothing to do with them

[Image: 3XTkESZ.png]

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Offline SnakThree
12-06-2023, 05:11 PM,
#13
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(12-06-2023, 12:24 PM)Haste Wrote: We'd have to do a complete character wipe to make these things available for resources players have been able to hoard for fifteen years, like credits. There are such insurmountable amounts of credits in the game that I'd really rather not go down that route. Sci-Data was always intended to be a temporary mechanic of sorts while we figured out something that relied on gameplay rather than player requests on the forums. PoB crafting was (and is) the most feasible way of doing it in-game. I'd love to do something not tied to PoBs, but we don't exactly have crafting on NPC bases or something just ready to go or even in the development pipeline.

The fact that costs are higher is very much intended. Income from trade has also gone up a good bit, so long as you're trading the expensive stuff. Are they too high? Possibly. The cap codes do after all scale up in cost pretty radically, or at least they did last I looked at them. We can do some further review of them but don't expect them to come down to pre-patch levels. Do also remember that codenames are just luxury items to chase and are not at all essential to be competitive in PvP. If any of them are at a higher power level than non-codes, expect them to get toned down.

I'm all for more methods to acquire cool stuff in the game and we're still working on giving Survey Modules a purpose in the game world, although ironically it'd likely end up generating a resource or two for use in PoB recipes. I don't personally think that's a huge deal, though, as there are tons of PoBs in the game belonging to myriad different factions. You don't have to own or even help maintain a PoB to work on codenames. You could just work with any of the many PoB owners on the server and get your hands on some shinies. Or buy them from the player market.

I'd also greatly appreciate if people stopped using the bug reports forum as a dev requests section. Remember that when developers look at the bug reports section they are looking to spend their time fixing critical, often game-breaking issues.
Staff-owned POB in Conn, where codenames can be bought with credits. MONEYSINK.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Haste
12-06-2023, 05:39 PM,
#14
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(12-06-2023, 05:11 PM)SnakThree Wrote: Staff-owned POB in Conn, where codenames can be bought with credits. MONEYSINK.

Reading the post explains the post.

[Image: cdSeFev.png]
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Offline Arcana
12-06-2023, 05:40 PM, (This post was last modified: 12-06-2023, 05:40 PM by Arcana.)
#15
Dublin Duster
Posts: 357
Threads: 10
Joined: Dec 2018

Haste, this a bit off topic but is also related. Can you lower the buying prices for the codenames. For example if you go on a mission with 6 codes with aftersale price 4.900 and you got damaged by mines, you repair is sometimes even higher than mission value.
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Offline NOVA-5
12-07-2023, 04:32 PM,
#16
Smegger
Posts: 1,389
Threads: 63
Joined: Jan 2009

Tortuga in Tau37 are selling pob codename weapons.
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