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Discovery 5.1 - Aftershock: Dev Diary #6, The Little POB That Could

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Discovery 5.1 - Aftershock: Dev Diary #6, The Little POB That Could
Offline Helo
05-07-2024, 07:31 AM,
#11
Member
Posts: 484
Threads: 29
Joined: Mar 2010

I absolutely love pinned commodities! Aingsr doing the mvp stuff

Remember the ICMG
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Offline Pennyfield
05-08-2024, 08:37 AM,
#12
Member
Posts: 787
Threads: 123
Joined: Dec 2011

OMG, I'm gonna love these new features! Can't wait!!!

The last thing I want to do is hurt you, but it's still on the list...
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Offline TheKusari
05-08-2024, 09:33 AM,
#13
Resident Editor
Posts: 2,704
Threads: 451
Joined: May 2020

(05-07-2024, 05:28 AM)Couden Wrote: Can we have a third standard siege timer bount at prime server time?


I wonder why you would propose this? Seems like another element that would be in the attackers favour.



Discovery's Best Faction:  Starfliers
Second Best: Liberty Navy 46th Fleet



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Offline Couden
05-08-2024, 09:53 AM,
#14
Guardian of Tempest
Posts: 2,046
Threads: 162
Joined: Aug 2017

(05-08-2024, 09:33 AM)TheKusari Wrote:
(05-07-2024, 05:28 AM)Couden Wrote: Can we have a third standard siege timer bount at prime server time?


I wonder why you would propose this? Seems like another element that would be in the attackers favour.

I've stumbled into various 3-5, 6-8 am vuln windows which are not in favour of attackers (none will siege at 3 am). One hour at 18:00 would be a kinda unique time where you could try to attack as well.

[Image: 3XTkESZ.png]

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Offline IahimD
05-08-2024, 11:05 AM, (This post was last modified: 05-08-2024, 11:05 AM by IahimD.)
#15
Member
Posts: 196
Threads: 36
Joined: Dec 2012

(05-08-2024, 09:53 AM)Couden Wrote:
(05-08-2024, 09:33 AM)TheKusari Wrote:
(05-07-2024, 05:28 AM)Couden Wrote: Can we have a third standard siege timer bount at prime server time?


I wonder why you would propose this? Seems like another element that would be in the attackers favour.

I've stumbled into various 3-5, 6-8 am vuln windows which are not in favour of attackers (none will siege at 3 am). One hour at 18:00 would be a kinda unique time where you could try to attack as well.
Your 3am could be someone else's 8pm, no?
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Offline Steven.Hiller
05-08-2024, 12:58 PM,
#16
Member
Posts: 144
Threads: 26
Joined: Jul 2012

Can we get base turrets to Transform Into those Turrets
Like the Ones in Earheart as soon
as Couden's ships is 30k from a POB?

Now that would be Super Dooper
Angel

DiD YoU CoMe To B@rg@iN
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Offline Lord Chaos
05-26-2024, 09:55 PM,
#17
Member
Posts: 361
Threads: 63
Joined: Dec 2015

Is it possible to get the ships Tab to actualy have ships, that be cool.
Or maybe bases would craft the chose ships for instance?
Just an idea.
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Offline Leo
05-27-2024, 01:50 AM,
#18
Pathfinder
Posts: 2,799
Threads: 401
Joined: Dec 2007

(05-26-2024, 09:55 PM)Lord Chaos Wrote: Is it possible to get the ships Tab to actualy have ships, that be cool.
Or maybe bases would craft the chose ships for instance?
Just an idea.

If I remember correctly, the plugin crashes, the server crashes, or the client crashes whenever a ship is purchased from a POB and the ship launches from the station. It technically is possible but it isn't stable and that ship/character isn't useable afterwards.

Someone correct me if I'm wrong but that's something that I remember from a conversation some months back.

You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.
Roleplay is dead. Long live Powertraders and PvP I guess.
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Offline HawkDraconis
06-01-2024, 07:32 PM, (This post was last modified: 06-01-2024, 07:45 PM by HawkDraconis.)
#19
Member
Posts: 33
Threads: 4
Joined: Aug 2014

Where can we find the base proxy commands for commodities

like base sell price and buys buy price for same item ?

NVM figured it out /shop price [item] [buy price] [sell price]

[Image: sign]
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Offline Logan
06-08-2024, 09:24 AM, (This post was last modified: 06-08-2024, 09:26 AM by Logan.)
#20
Member
Posts: 941
Threads: 24
Joined: Nov 2014

(05-06-2024, 11:23 PM)Aingar Wrote: And of course I've had to forget about something. F9 infocards!

Long story short, basic base information is now visible on F9 screen. Only the name, system, core level, affiliation(that you can already mouseover), vulnerability window and the infotext.

[Image: qi4kA5d.png]

EDIT: After some requests raised, I've also introduced two new commands:
Code:
/shop pin <itemNr>
/shop unpin <itemNr>
Pinned commodities will be published on the F9 screen. There will obviously be a limit, currently thinking 5-8? Suggestions welcome


[Image: ESxQGYr.png]

Shop command /shop unpin <itemNr> is not working.


[Image: gisTllO.jpg?1]


Ilfracombe Base page, Wiki page, Vendors Shop page
A Pretty Helpful Tutorial Database, Modular Shipyard Info, Mining Guide, Base Guide



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