• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 550 551 552 553 554 … 779 Next »
A question bout my setup

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 0 / 2,000,000
LSF Arms Shipments - 0 / 2,000,000
LSF Munition Shipments - 0 / 2,000,000
Dragon Bounties - 0 / 10,000
KOI Bounties - 0 / 10,000
LSF Bounties - 0 / 10,000
Samura Bounties - 0 / 10,000

Latest activity

Pages (2): « Previous 1 2
A question bout my setup
Offline deaxy
05-14-2009, 05:55 AM,
#11
Member
Posts: 296
Threads: 39
Joined: Feb 2009

*bump*
Please give me advice
  Reply  
Offline darthbeck
05-14-2009, 06:30 AM,
#12
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

my BH GS loadout is:

forward firing guns:
2 pulse's
2 battlerazers(BR)

backward firing guns:
1 BR
1 missile.


i never use the rear guns.

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
  Reply  
Offline deaxy
05-14-2009, 01:27 PM,
#13
Member
Posts: 296
Threads: 39
Joined: Feb 2009

Well, the lane hacker gunship can shoot all 6 of the guns forwars. So please, any advice? Read my post above, and tell me, if that loadout is alright.
  Reply  
Offline Zapp
05-14-2009, 03:53 PM,
#14
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

My LR GB has, get this.... 2 PULSE CANNONS LOLOLOL and 4 Cerberus turrets. Let me say that the first fight I got into, the bomber was ripped to shreds. It is a great setup. I mostly use this ship for pirating, and the few shots I took at a fleeing trader (being covered by said bomber) seemed to have good results.

And the setup on that Zoner GB looks decent, though the big problem would be energy use. Dunno what the Zoner GB's powerplant is like, but I'm imagining it's weaker than most other gunboat's powerplants.

[Image: u8rHEaq.png]
Reply  
Offline Corsair
05-14-2009, 03:58 PM,
#15
Member
Posts: 2,320
Threads: 263
Joined: Sep 2008

Well, I've test driven the Zoner GB in OpenSP before. It has a little less than the Order GB, IIRC. I think it could handle 2x Pulse 2x Razors.

[Image: 16106_s.gif]
Reply  
Offline deaxy
05-14-2009, 06:50 PM,
#16
Member
Posts: 296
Threads: 39
Joined: Feb 2009

Well, about my gunship.
I remade the loadout. now it has :
1x Battle Razor
1x Pulse cannon
1x missile turret
3x hacker gb turrets
  Reply  
Offline Implosion
05-14-2009, 10:18 PM,
#17
Armed to the Teeth
Posts: 2,911
Threads: 166
Joined: Nov 2008

The best setup on my gunboats is very simple:
1xBattle Razor and all else is Normal Turrets.
For example:Outcast gunship-1x BR 7x Outcast Gunboat Turrets.(The OC GS has 6 Forward firing turrets.)
It's work well for me,you can take both enemy gunboats,and bombers.
But for zoner gunboat...I would really go for 2 pulse and 2 Razors.

[Image: Implosion90.gif]
| [Youtube Channel] | [Daniels] [X] [X]  | [Jessica Scarlet] |
  Reply  
Offline Zeonlight
05-14-2009, 10:37 PM,
#18
Member
Posts: 31
Threads: 1
Joined: Jan 2009

On my LR GB i have 4 outcast turrets and 2 missile turrets. Should i change one of the missile turrets with something else, or the others? I'm trying to stay focused on anti-fighter/bomber GB.

Y U NO GET SIGNATURE?
  Reply  
Offline Jinx
05-14-2009, 11:02 PM, (This post was last modified: 05-14-2009, 11:03 PM by Jinx.)
#19
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

the zoner GB is a ship of extremes...

it is one of the larger gunboats - but has the smallest powercore
it is the single most agile gunboat but suffers from its size
it "only" has 4 turrets - but you shouldn t underestimate the twin mine launcher ( which can turn even enemy warship shields to nothingness quickly - when you drop dual EMP mines ) - also ... if you like to defend against fighters or bombers - it can very quickly lay a minefield of nuke mines thick enough to even get an agile bomber into serious trouble ( no one likes to fly in an area where one train CD can pulverize all your armour )

the turrets are placed quite far from each other - so the aiming isn t too easy.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline AJBeast
05-14-2009, 11:05 PM,
#20
Member
Posts: 1,477
Threads: 55
Joined: Aug 2008

It may only have 4 turrets , but i if all you want from the ship is enough to be able to pirate , i can say that it does the job nicelly. Just today i blasted a trader who refused to pay in seconds , and without using mines. But probably my loadout was the reason. I can see the mines comming in usefull against larger targets though. 2 Nuke mines mean a 34k hull spike damage. That aint something to mess with!:P
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode