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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools Explanation: Canon vs Non-Canon Roleplay; Cloak Roleplay Etiquette

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Explanation: Canon vs Non-Canon Roleplay; Cloak Roleplay Etiquette
Offline Kauket
01-15-2025, 06:03 AM,
#11
Dark Lord of the Birbs
Posts: 6,549
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

(01-15-2025, 02:58 AM)Catto Wrote:
(01-14-2025, 11:24 PM)Kauket Wrote: There is counterplay to cloaks and I dont know why you're so upset about people eavesdropping. Spying is sometimes good for furthering rp, like one of the things you and your friends said you hated is "circejerking". Counter point, everything behind closed doors can lead to stagnation.

How do you counter cloak eavesdropping?

Stop being in obvious spots. Share only sensitive info in Pm or group. Check npc tab. Keep moving your meeting point because cloaks run out of fuel VERY fast, even better if you talk on the move. Jumping systems also rapidly drains cloaks.


CLDs should be buffed. the proximity range should be buffed. Certain areas should have a cloak disruption effect. Cloak inhibitors should be deployables OR add a cloak disrupting effect to these deployables.

The problem isn't with cloaks and eavesdropping. The problem is buffing the tools we have. And the problem is people trying to make rp sense (cmon still reporting evidence after blowing up just to grief ppl), but hey even lore is questionable at times regarding stealth. Ie order apparently monitoring nomads

That's a very sound argument that falls apart, because it assumes people won't metagame. When metagaming is enforced because it makes sense, people start to /1 /2 and then drama occurs. Which is why this thread popped into existence. It can get frustrating.

I do agree that using a cloak is less disruptive and smarter than, for example, Crayter organising their own player event where they waltz a capital fleet into Inverness and prove a Technocracy/Nomad connection, with stacked odds and no prior communication during a time nobody can bother with it. The spirit of the action is however quite similar.

Now, say one wanted to permadock an LSF fighter on Battlecruiser Tuscaloosa and start doing cloaked intelligence RP instead of Ruslan 1v1ggs, wouldn't that get even more annoying? What if somebody was persistent enough to constantly cloak and recharge in Inverness with the sole purpose of disrupting Auxesian roleplay? What if the ship entity constantly changes name and ship type, but is the same player posting as different characters, even different forum accounts?

You have to think of all sides involved when considering rules and mechanics. On the other hand, think I want to make a few fighter cloaks...

That doesn't matter because metagaming is an entirely different problem.

[Image: kauket.gif]
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Online sindroms
01-15-2025, 10:08 AM,
#12
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

Bring back ''roleplay for the sake of roleplay'' without it being weaponized against a rival ID or for the specific benefit of your own. Normalize the fact that RP without a goal is not a waste of your time. Yes we are adults now, but you can still write stuff without expecting something in return. When there is nothing ''on the line'' for doing or not doing it.

I am sorry, I do not remember the name who mentioned this before, but disco RP for a long time now has been following the trent of AAA video game industry where every single game is a product for a monetary goal, rather than a passion project.
Might be that Disco has become so condensed that the people who do RP are vets who just want to one-up one another in RP quality or consequences, while missing the point of an RP server and community entirely. You are RPing with other people, you are not RPing against them.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline JorgeRyan
01-15-2025, 10:54 AM,
#13
The Brotherhood
Posts: 1,029
Threads: 64
Joined: Jul 2016

(01-15-2025, 10:08 AM)sindroms Wrote: Bring back ''roleplay for the sake of roleplay'' without it being weaponized against a rival ID or for the specific benefit of your own. Normalize the fact that RP without a goal is not a waste of your time. Yes we are adults now, but you can still write stuff without expecting something in return. When there is nothing ''on the line'' for doing or not doing it.

I am sorry, I do not remember the name who mentioned this before, but disco RP for a long time now has been following the trent of AAA video game industry where every single game is a product for a monetary goal, rather than a passion project.
Might be that Disco has become so condensed that the people who do RP are vets who just want to one-up one another in RP quality or consequences, while missing the point of an RP server and community entirely. You are RPing with other people, you are not RPing against them.

This is something I think the server has struggled with for a while now and was a factor in me playing less and less. Remembering that there is a fellow player and person behind the pixel ships would be good for all. This is a universe we are building together in the end, and I think disco will be best when the community acts like one and treats other players with respect. If we cannot extend basic empathy to the other players in this sandpit, the player count will wither away as people seek out other games they enjoy more, where their time and effort is respected.

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Offline Catto
01-15-2025, 11:01 AM,
#14
Member
Posts: 101
Threads: 7
Joined: May 2024

(01-15-2025, 06:03 AM)Kauket Wrote:
(01-15-2025, 02:58 AM)Catto Wrote:
(01-14-2025, 11:24 PM)Kauket Wrote: There is counterplay to cloaks and I dont know why you're so upset about people eavesdropping. Spying is sometimes good for furthering rp, like one of the things you and your friends said you hated is "circejerking". Counter point, everything behind closed doors can lead to stagnation.

How do you counter cloak eavesdropping?

Stop being in obvious spots. Share only sensitive info in Pm or group. Check npc tab. Keep moving your meeting point because cloaks run out of fuel VERY fast, even better if you talk on the move. Jumping systems also rapidly drains cloaks.


CLDs should be buffed. the proximity range should be buffed. Certain areas should have a cloak disruption effect. Cloak inhibitors should be deployables OR add a cloak disrupting effect to these deployables.

The problem isn't with cloaks and eavesdropping. The problem is buffing the tools we have. And the problem is people trying to make rp sense (cmon still reporting evidence after blowing up just to grief ppl), but hey even lore is questionable at times regarding stealth. Ie order apparently monitoring nomads

That's a very sound argument that falls apart, because it assumes people won't metagame. When metagaming is enforced because it makes sense, people start to /1 /2 and then drama occurs. Which is why this thread popped into existence. It can get frustrating.

I do agree that using a cloak is less disruptive and smarter than, for example, Crayter organising their own player event where they waltz a capital fleet into Inverness and prove a Technocracy/Nomad connection, with stacked odds and no prior communication during a time nobody can bother with it. The spirit of the action is however quite similar.

Now, say one wanted to permadock an LSF fighter on Battlecruiser Tuscaloosa and start doing cloaked intelligence RP instead of Ruslan 1v1ggs, wouldn't that get even more annoying? What if somebody was persistent enough to constantly cloak and recharge in Inverness with the sole purpose of disrupting Auxesian roleplay? What if the ship entity constantly changes name and ship type, but is the same player posting as different characters, even different forum accounts?

You have to think of all sides involved when considering rules and mechanics. On the other hand, think I want to make a few fighter cloaks...

That doesn't matter because metagaming is an entirely different problem.

It definitely isn't, because the word contains gaming in it, and mechanics are part of the game.
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Offline Kauket
01-15-2025, 11:08 AM,
#15
Dark Lord of the Birbs
Posts: 6,549
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

(01-15-2025, 10:08 AM)sindroms Wrote: Bring back ''roleplay for the sake of roleplay'' without it being weaponized against a rival ID or for the specific benefit of your own. Normalize the fact that RP without a goal is not a waste of your time. Yes we are adults now, but you can still write stuff without expecting something in return. When there is nothing ''on the line'' for doing or not doing it.

I am sorry, I do not remember the name who mentioned this before, but disco RP for a long time now has been following the trent of AAA video game industry where every single game is a product for a monetary goal, rather than a passion project.
Might be that Disco has become so condensed that the people who do RP are vets who just want to one-up one another in RP quality or consequences, while missing the point of an RP server and community entirely. You are RPing with other people, you are not RPing against them.

This is something that other RP servers tend to combat users with - who usually get punished, that you're not supposed to RP to "win" -- you're supposed to RP to make a story.

But the thing is with Disco, it's a huge mix of activities + story building because you got physical things to do like crafting etc

[Image: kauket.gif]
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Offline Catto
01-15-2025, 11:11 AM,
#16
Member
Posts: 101
Threads: 7
Joined: May 2024

(01-15-2025, 11:08 AM)Kauket Wrote:
(01-15-2025, 10:08 AM)sindroms Wrote: Bring back ''roleplay for the sake of roleplay'' without it being weaponized against a rival ID or for the specific benefit of your own. Normalize the fact that RP without a goal is not a waste of your time. Yes we are adults now, but you can still write stuff without expecting something in return. When there is nothing ''on the line'' for doing or not doing it.

I am sorry, I do not remember the name who mentioned this before, but disco RP for a long time now has been following the trent of AAA video game industry where every single game is a product for a monetary goal, rather than a passion project.
Might be that Disco has become so condensed that the people who do RP are vets who just want to one-up one another in RP quality or consequences, while missing the point of an RP server and community entirely. You are RPing with other people, you are not RPing against them.

This is something that other RP servers tend to combat users with - who usually get punished, that you're not supposed to RP to "win" -- you're supposed to RP to make a story.

But the thing is with Disco, it's a huge mix of activities + story building because you got physical things to do like crafting etc
Which I completely agree with, I just don't think I can do a story with a person who's not interacting with me but shadowlogs me regardless.
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Offline Madvillain
01-15-2025, 01:37 PM,
#17
El Presidente
Posts: 2,690
Threads: 195
Joined: Apr 2010

(01-15-2025, 10:54 AM)JorgeRyan Wrote:
(01-15-2025, 10:08 AM)sindroms Wrote: Bring back ''roleplay for the sake of roleplay'' without it being weaponized against a rival ID or for the specific benefit of your own. Normalize the fact that RP without a goal is not a waste of your time. Yes we are adults now, but you can still write stuff without expecting something in return. When there is nothing ''on the line'' for doing or not doing it.

I am sorry, I do not remember the name who mentioned this before, but disco RP for a long time now has been following the trent of AAA video game industry where every single game is a product for a monetary goal, rather than a passion project.
Might be that Disco has become so condensed that the people who do RP are vets who just want to one-up one another in RP quality or consequences, while missing the point of an RP server and community entirely. You are RPing with other people, you are not RPing against them.

This is something I think the server has struggled with for a while now and was a factor in me playing less and less. Remembering that there is a fellow player and person behind the pixel ships would be good for all. This is a universe we are building together in the end, and I think disco will be best when the community acts like one and treats other players with respect. If we cannot extend basic empathy to the other players in this sandpit, the player count will wither away as people seek out other games they enjoy more, where their time and effort is respected.


In my experience this actually vastly improved in the last five years. Disco cliques used to be way more toxic and childish towards eachother.

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Offline Antonio
01-16-2025, 11:01 PM,
#18
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

(01-14-2025, 06:17 PM)Stewgar Wrote: So my question to you is this - official factions or those wanting to roleplay governments, with rational and logical role play and transparency/communication with appropriate devs, can player roleplay get to a point where it CAN influence story? Understandably, extraordinary story events should require extraordinary role play and time taboot. A Liberty invasion of Bretonia or Coalition systems is simply too extraordinary to happen but in your example of Red Hessians having a falling out with Coalition, if the reasoning is correct and both sides agree to it (if there are a both sides), can we see player interaction and involvement influence story events, infocards, factions relations etc?

As of now (at least within my circles), players don't feel like we are in control of our own destiny even as official factions. If this has always been the case (but jenky devs behaved differently), that would be nice to know. If this isn't the case or once was the case but is no longer, what can be done so that players CAN feel like we have some control of our own destiny?

Either via development requests here, the dev lounge chat on the main discord, or by PMing one of the story developers. We have processed sensible development requests, and the current dev team is pretty approachable now when it comes to discussing canon story decisions. It's however not the lack of story ideas that is the bottleneck, but rather lack of manpower. We only have two story devs - Jammi and Erremnart - and Jammi is trying to chill with too much story work at the moment to avoid burnout.

(01-15-2025, 10:08 AM)sindroms Wrote: Bring back ''roleplay for the sake of roleplay'' without it being weaponized against a rival ID or for the specific benefit of your own. Normalize the fact that RP without a goal is not a waste of your time. Yes we are adults now, but you can still write stuff without expecting something in return. When there is nothing ''on the line'' for doing or not doing it.

I am sorry, I do not remember the name who mentioned this before, but disco RP for a long time now has been following the trent of AAA video game industry where every single game is a product for a monetary goal, rather than a passion project.
Might be that Disco has become so condensed that the people who do RP are vets who just want to one-up one another in RP quality or consequences, while missing the point of an RP server and community entirely. You are RPing with other people, you are not RPing against them.

Same as the examples you mentioned, roleplay also got devoured by the same trend. Ulterior motive-driven roleplay, main character syndrome, roleplaying to "win", or any other similar term, are unfortunately not going away anytime soon. Not until we get a large influx of new players to make the community large enough where even if you wanted to be "the protagonist", there's too many people to notice you. Roleplaying a no name person just living their ordinary life is some of the most fun roleplay I've personally had on Discovery.

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