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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Fixed or invalid
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[Systems] Corsica Shipyard

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[Systems] Corsica Shipyard
Offline Reno
08-23-2025, 08:29 AM,
#1
Imperio Eliminator
Posts: 404
Threads: 27
Joined: Feb 2008

Type: "Fixed: Slight re-arrangement of Corsica rocks to make autopilot smoother"

Bug: Still not working properly

Reproduction Steps:
  • Step 1 Log a Ranseur
  • Step 2 Set autopilot to Corsica
  • Step 3 It works, but has to maneuver a bit

Additional Information: After that, I logged a Hasta, and that one got stuck outside.

[Image: KHNaKfj.md.png]

Do not repeat this template for unrelated bugs, each needs their own thread.



Offline Antonio
08-23-2025, 11:40 AM,
#2
PvP = RP
Posts: 3,191
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

An autopilot from the Theta hole towards Corsica or?

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Offline Reno
08-23-2025, 11:45 AM, (This post was last modified: 08-23-2025, 12:02 PM by Reno.)
#3
Imperio Eliminator
Posts: 404
Threads: 27
Joined: Feb 2008

Yes, I should have mentioned that.

Autopilot from Planet Malta

I tried again 2 times with the Hasta from Malta.

Both times on approach, the Hasta dives down and hits the lower rock and then proceeds to dock.



Offline Antonio
08-26-2025, 10:15 PM,
#4
PvP = RP
Posts: 3,191
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

I have attempted to fix it, but I am afraid it will never be perfect due to the autopilot poorly reacting to close quarters. I wouldn't recommend using an autopilot in places like The Burrow either. Semi-fixed awaiting release.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC


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