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(09-01-2025, 08:21 PM)The_Godslayer Wrote: Right, but how many locations across the 3 systems can it be in? If there's 3 systems with 3 locations each, you're going to spend a lot of time looking for where the jump hole spawned and not a lot of time actually in the systems before reset, especially if there is any kind of interruptions (for example, me on my junker doing piracy). If you have to cover up to 720K on searching alone in a fighter, checking 3 locations in a system ball-parking at 80K between each possible location and 80K from system entrance to first location, not counting traveling between systems and player encounters and whatever, you're spending half an hour just looking for the hole. For reference, sweeping Earhart for it's connections takes ≈5 minutes.
I'm pretty sure that somebody will operate a service giving out the location of the jump hole each day much like how the Starfliers do with the Earhart exits.
(09-01-2025, 08:21 PM)The_Godslayer Wrote: Right, but how many locations across the 3 systems can it be in? If there's 3 systems with 3 locations each, you're going to spend a lot of time looking for where the jump hole spawned and not a lot of time actually in the systems before reset, especially if there is any kind of interruptions (for example, me on my junker doing piracy). If you have to cover up to 720K on searching alone in a fighter, checking 3 locations in a system ball-parking at 80K between each possible location and 80K from system entrance to first location, not counting traveling between systems and player encounters and whatever, you're spending half an hour just looking for the hole. For reference, sweeping Earhart for it's connections takes ≈5 minutes.
I'm pretty sure that somebody will operate a service giving out the location of the jump hole each day much like how the Starfliers do with the Earhart exits.
(09-02-2025, 05:02 AM)vardek Wrote: Hi
The Deep omegas seem to be more or less empty...no stations to dock at,
or am I missing something?
Vardek
Hey yes that is intended design. Deep omegas are supposed to be dangerous and not a solo journey. Bring a friendly fighter, or even better a carrier ship if you can.