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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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These private factions.

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These private factions.
Offline BaconSoda
06-27-2009, 02:44 AM, (This post was last modified: 06-27-2009, 02:45 AM by BaconSoda.)
#11
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

Division by zero isn't inherently impossible, though. The problem is that for any given circumstance, there are multiple definitions of what a division by zero could result in.

Though, I don't believe his acceptance into any of these factions to be impossible, either. Just, at this state, there is a bit of a way to go...

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
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Offline Treewyrm
06-27-2009, 11:34 AM,
#12
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

It's a pretty straight-forward process to join the Nomads (i.e. Keepers player faction), all the necessary prerequisites are in place and available from the very beginning. It was in 4.84 and has been improved a lot in 4.85. So there was a long time to test it well and see whether the system works as intended, to fix the errors and patch up gaps. Constructive patience is the key, you loose it and with it you loose the necessary determination, so in a way proving the others your desire was actually spontaneous and momentary, it had no serious intentions in the first place. So in a way this acts as a filter to sort out people who aren't willing to do what needs to be done and be within the roleplay boundaries specified. Why serious intentions are necessary? Among many other things because of the freedoms the ID grants and free roaming across Sirius, if not taken with the responsibility it would have been a train wreck for sure. Cannot take just one part seriously and ignore the rest - it doesn't work here. Either it's all or none at all. That's how it works, how it did for nearly year and a half, and so far I remain confident that's how it should exist on. I do not see any viable drastic alternatives at the moment, and suffice to say none were ever made. Willing to hear but nobody is willing to speak constructively on the matter. De-facto in a matter of one and a half year I have not heard even one constructive suggestion for alternative model. Not a single one. But lots and lots of envious cries. Sums the trend up nicely. Naturally there might be very few who had good intentions but something didn't work out in their case - that is sad, but it's accepted losses, a necessary evil to maintain overall structure and integrity. No system works 100% perfect with the multitude of personalities around, it simply physically cannot cater to every one around. Some, quite obviously, fail. Also admin involvement is limited to performing reputation modification and beaming character to specified base, decision whether a person should be accepted or not is being decided by the faction members available at the time, which may or may not include some admins too, either way they'd make their decision as players. That is as far as Keepers recruiting goes.

Some people are trying to apply the concepts of fairness, the elements of democracy to the factions who are in their roleplay were never such, and in fact could be diametrically opposite to those, inherently it is simply within their roleplay model to be of any other structure, be that outright tyrannical, monarchic or even anarchic. And so they act within their model boundaries accordingly. Attempting to leash them into something they are not, even if it's purely hypothetically for the good of all player (a highly arguable argument) is pretty much forcing them to change, to transform into something they are not or even opposing. So yes, it may not be fair whatsoever, but nobody has guaranteed you that in the first place, it's like blaming a shop for not offering you a specific product in a specific manner which the shop is not entitled to supply nor has guaranteed you that. Some things do not work together at all, such as the aforementioned ooRP models when mixed with the actual roleplay models, I've seen enough of failures in that here. To sum it up: I believe in what actually works, not in what hypothetically may under a certain moon cycle at monday raining. Just things that work, simple and effective enough for the task at hand. Purely pragmatical and practical approach.

Other restricted factions have different models suiting them.
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