• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 366 367 368 369 370 … 547 Next »
Locked Jump Holes and Jump Gates

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Locked Jump Holes and Jump Gates
Offline Dingus
09-16-2009, 04:51 PM,
#1
Member
Posts: 3
Threads: 1
Joined: Sep 2009

Hi.

My friend and I don't do Discovery RP, we just set up our own LAN server and play around. I've noticed that there are quite a few jump holes that I can't go through (New Berlin/Sigma-13, Leeds/Magellan, Dublin/Leeds, Hokkaido/Tohoku, the NY/NY in-system JH, and others). When I try, it simply says "access denied." The NY/Alaska jump gate is also locked. I understand why it makes sense to have these routes closed for RP purposes, but I was wondering if there is any way to unlock them since we're not using the game for RP.

Thanks.
Reply  
Offline Jeremy Hunter
09-17-2009, 12:11 AM,
#2
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

Hey, dude.

I have an answer: Your game is screwed up. No Jump Holes or Jump Gates are locked. Only like five gates in Gallia are. Try reinstalling or making an internet server and see whats happens. As I said, only like five JGs in Gallia are locked. No JHs are.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Reply  
Offline reavengitair
09-17-2009, 12:18 AM,
#3
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

In fact.. this might be a good idea for some jumpgates in warzones... nice idea you just gave me!
  Reply  
Offline Alex.
09-17-2009, 02:04 AM,
#4
Developer
Posts: 3,802
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

You sure you have all the correct software to run a decent server that actually works properly?
Reply  
Offline Dingus
09-17-2009, 02:59 AM,
#5
Member
Posts: 3
Threads: 1
Joined: Sep 2009

@ Jeremy Hunter:
Really? Because my friend has the exact same problem, same jump holes and everything. He is also the one running the server, but I don't see how that should matter.

@ Alex:
I'm not sure what you mean. We're just using the FLServer program (which is not resource intensive at all, especially because we only have 2 people playing on our server). Is there something else that we need?
Reply  
Offline Elsdragon
09-17-2009, 03:04 AM,
#6
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

erm, No JH's/JG's Are locked on the RP server bud, Something is wrong.

Try a reeinstal

No longer a slave to the man!
  Reply  
Offline reavengitair
09-17-2009, 03:22 AM, (This post was last modified: 09-17-2009, 03:23 AM by reavengitair.)
#7
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Quote:erm, No JH's/JG's Are locked on the RP server bud, Something is wrong.

Try a reeinstal


Quote:My friend and I don't do Discovery RP, we just set up our own LAN server and play around.
  Reply  
Offline Elsdragon
09-17-2009, 03:32 AM,
#8
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

I know, But he said it was about RP or something.

No longer a slave to the man!
  Reply  
Offline Dingus
09-17-2009, 04:15 AM,
#9
Member
Posts: 3
Threads: 1
Joined: Sep 2009

Also, I find it strange that it would be something wrong with my install, because everything else works absolutely fine. No bugs, no glitches, no crashes, nothing.
Reply  
Offline Varyag
09-17-2009, 07:31 AM,
#10
Member
Posts: 1,336
Threads: 23
Joined: Dec 2007

all of those gates are locked down, along with a few others, at the start of the sp game. try turning all the sp stuff off when you first install the mod.

[Image: RHShroom2.png]
"I looked up and all I saw was green death"
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode