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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Four hour rule is now two hour rule.

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Pages (6): « Previous 1 2 3 4 5 6
Four hour rule is now two hour rule.
Offline Not Espi
10-22-2009, 07:36 PM,
#51
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

doesn't concern me at all. i had about 4 pvp encounters in 2 months anyway so.

im guessing that a temporary ban for players that were destroyed in a pvp fight would be a good thing though.
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Offline jxie93
10-22-2009, 07:45 PM,
#52
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

I foresee an increase of PVPwhoring... not that they care about the time limit anyway but the restriction is now softer.

Instead of universal rules we should really devise some specific rules to restrict lolwutters/pvpwhores.

[Image: jxie93.gif]
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Offline Coin
10-25-2009, 04:56 PM,
#53
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

Panic over peeps, 2hr rule is now 4 again

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline Ash
10-25-2009, 05:09 PM,
#54
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

I think we got rid of all of the pissy people who hold a grudge for more than two hours. Were just about down to maybe two or three that would go back after an hour if the rule allowed. And so it is a two hour rule. 2 or 3 less sanctions for the admins. Ergo, they get a bathroom break.

EDIT: Ninjad! Woooot!? D:

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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Offline Jihadjoe
10-25-2009, 05:26 PM,
#55
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

We changed it back to four hours.

The every-four-hour zergrush on Liberty was the every-two-hour zergrush. That wasn't cool for anyone. So it got changed.

[Image: DramaticExit.gif]
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Offline jimmy Patterson
10-25-2009, 05:37 PM,
#56
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Posts: 1,695
Threads: 45
Joined: Mar 2008

figured as much thanks for an explnaation

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Offline masternerdguy
10-25-2009, 06:38 PM,
#57
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:I wonder if we should make things more realistic and delete ships once they are destroyed

Alternatively make them unusable for say 30 days. This would definitely prevent people from coming back until their ship was rebuilt.

i wrote a program that does this!

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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Offline Aoyagi
10-25-2009, 07:11 PM,
#58
Member
Posts: 634
Threads: 22
Joined: Sep 2008

' Wrote:I wonder if we should make things more realistic and delete ships once they are destroyed

Alternatively make them unusable for say 30 days. This would definitely prevent people from coming back until their ship was rebuilt.

I agree to making the ship unusable for some time, but 30 days is pretty too much me thinks. When I RP destroying my ship, I say that I am waiting for repairs (yes, even tho the animation was complete explosion) ...
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Offline masternerdguy
10-25-2009, 07:16 PM,
#59
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:I agree to making the ship unusable for some time, but 30 days is pretty too much me thinks. When I RP destroying my ship, I say that I am waiting for repairs (yes, even tho the animation was complete explosion) ...

Order Pilot: "AAAAA!"
*Tugboat comes and gets wreck*
Order Engineer: "Wow, this ship is wrecked"
Pilot" "how long do you think to fix it"
Engineer "Oh 10 minutes 15 tops"

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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Offline Aoyagi
10-25-2009, 07:23 PM,
#60
Member
Posts: 634
Threads: 22
Joined: Sep 2008

' Wrote:Order Pilot: "AAAAA!"
*Tugboat comes and gets wreck*
Order Engineer: "Wow, this ship is wrecked"
Pilot" "how long do you think to fix it"
Engineer "Oh 10 minutes 15 tops"

4 hours for fighter/bomber and a day for gunship....
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