• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 132 133 134 135 136 … 198 Next »
Admin notice: cruise is fleeing rule is removed

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (12): « Previous 1 … 8 9 10 11 12
Admin notice: cruise is fleeing rule is removed
Offline Primus Avatar
11-20-2009, 09:35 PM,
#111
Member
Posts: 1,046
Threads: 52
Joined: May 2008

I support this new rule (or lack of it)

Thank you! I really appreciate what you're doing. Finally we can concentrate on RP and PVP without SSing each and every moment or having to listen to ruleslaywers (OMG, 4 HOURS NUUBTARD)

As you can see, there is no sarcasm in my gratitude, (unlike some people's posts) thank you.



' Wrote:Now pirates and fleeing traders can go round and round in circles trying to flee/catch.
CD stops trader, pirate can't catch up, no powah:(


erm... dont pirate in a GB? or.... use afterburn + EK?

wassup
  Reply  
Offline Kazinsal
11-21-2009, 08:36 PM,
#112
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

' Wrote:erm... dont pirate in a GB? or.... use afterburn + EK?
Actually, pirating in a gunboat might actually be worth it... Gunboat power plants restore fully in ten seconds flat once the recharge begins. Bomber and VHF plants take longer.

Retired, permanently.
Reply  
Offline Mere_Mortal
11-22-2009, 07:29 PM,
#113
Member
Posts: 574
Threads: 54
Joined: May 2008

Am I right in saying that some transports do not lose power when cruising, such as the Mining Ship?
  Reply  
Offline Carmen
11-22-2009, 07:37 PM,
#114
Member
Posts: 37
Threads: 1
Joined: Oct 2009

They all lose power.
  Reply  
Pages (12): « Previous 1 … 8 9 10 11 12


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode