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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Need a texturer

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Need a texturer
Offline Commodore
09-01-2007, 06:16 PM,
#11
Member
Posts: 515
Threads: 45
Joined: Jan 2007

umm, I dont have ms3d. I need someone else to convert it for me.
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Offline Denelo
09-01-2007, 06:23 PM,
#12
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

' Wrote:umm, I dont have ms3d. I need someone else to convert it for me.

I will if you send it to me in one of the following formats:

SMD
MD2
MD3
BDY
MOT
3D
PSK
PSA
MDL
SKA
Kf2
KFS
SKD
SKN
MDL
MDL7
LWO
OBJ
ASC
DXF
FBX
3DS
ABC
ASCII
GLM
LUV
PSK
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Offline Commodore
09-01-2007, 11:27 PM,
#13
Member
Posts: 515
Threads: 45
Joined: Jan 2007

k but I need to texture it, if someone can point me to a good metallic texture Id appreciate it
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Offline yurineova
09-03-2007, 03:15 PM,
#14
Member
Posts: 744
Threads: 25
Joined: Jul 2007

Just export it as anything MS3D can read, and I'll take care of the rest.

Epyon sends me MD3 files, which are for Quake III, so it doesnt matter what format, as long as MS3d can read it (MD3 works great.)

signature goes here once its done!
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Offline Denelo
09-03-2007, 05:11 PM,
#15
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

' Wrote:Just export it as anything MS3D can read, and I'll take care of the rest.

Epyon sends me MD3 files, which are for Quake III, so it doesnt matter what format, as long as MS3d can read it (MD3 works great.)

He sent me the MD3 file and a BMP of the texture, I turned it into MS3D format, applied his texture to the CMP and ms3d files, also added the red engine, made a .mat file, and turned all the texture files into .tga... and then sent everything (Ship.3ds, ship.ms3d, ship.cmp, ship.mat, ship.tga, shiptail.tga) back to him... so he has everything you need and more, Yuri... Of course, the texture job is a pointlessly bad one.
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Offline yurineova
09-03-2007, 09:43 PM,
#16
Member
Posts: 744
Threads: 25
Joined: Jul 2007

' Wrote:He sent me the MD3 file and a BMP of the texture, I turned it into MS3D format, applied his texture to the CMP and ms3d files, also added the red engine, made a .mat file, and turned all the texture files into .tga... and then sent everything (Ship.3ds, ship.ms3d, ship.cmp, ship.mat, ship.tga, shiptail.tga) back to him... so he has everything you need and more, Yuri... Of course, the texture job is a pointlessly bad one.
:DBeat me to it?

I love to add in detail, and take time. It lets me relax, and gives me an excuse to not do my homework :rolleyes:

signature goes here once its done!
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