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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Dynamic bases and ownership

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Dynamic bases and ownership
Offline Reliant
05-09-2010, 10:29 PM,
#1
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Posts: 17
Threads: 8
Joined: Dec 2006

I just want to know if it's possible to change the faction of a given base in-game without restarting the server.

I know some other mods have that you can "destroy" all bases. They have a lifebar, when it empties, it renders useless, can't dock on it and it can't shoot. While in this "destroyed" state would it be possible to change the faction of the base to the player that did the most damage/lastshot's faction?

I doubt it can, but if it could that would make systems thats at war with each other a bit more interesting, as the regions of influence changes.

[Image: reliant.jpg]
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Offline Elven
05-09-2010, 11:19 PM,
#2
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Posts: 1,683
Threads: 51
Joined: Aug 2009

Only if you give it FFFFFFFFF HP.
:P
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Offline Mounteblanc
05-10-2010, 04:53 AM,
#3
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Posts: 649
Threads: 11
Joined: Oct 2009

I'd rather give it X+Dab's Ego in numerical units HP.

By that, I mean it would take something like ~100 Heavy Mortars to kill a base.

But base killing causes far too many problems. It breaks stuff sometimes.
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Offline tansytansey
05-10-2010, 05:51 AM,
#4
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Posts: 4,099
Threads: 67
Joined: Aug 2008

' Wrote:I'd rather give it X+Dab's Ego in numerical units HP.

By that, I mean it would take something like ~100 Heavy Mortars to kill a base.

But base killing causes far too many problems. It breaks stuff sometimes.

hit_pts = 999999961690316250000000000000000000.000000

The hitpoints of a Tradelane.

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[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
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Offline Linkus
05-10-2010, 04:44 PM,
#5
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Posts: 4,027
Threads: 155
Joined: Mar 2008

Bases are typically very well defended.

Unfortunately, we can't replicate that well with a relatively full server.
When the server is less full, you might find floating around hostile bases to be quite dangerous with all the NPCs.





Facilitating the rise of robotics since 0 A.D.
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Harcourt.Fenton.Mudd
05-11-2010, 03:58 AM,
#6
Unregistered
 

If this were added, bases would need a 360/3D peremiter of heavy wep platforms far enough out so that it would be impossible to sit and snipe the base at range.

Freeworlds does changing base ownership, but they have no NPCs and basicly tended (when I was active there) to have everyone be green to everything, then they'd just change who owned a base based on weekly events (and if a ship was only sold there, anyone in the previous faction that had one would have to get rid of it, but taking a base could mean access to new ships, too)
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