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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ship Modding Utilities

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Ship Modding Utilities
Offline Wolfpack98
12-20-2005, 03:33 PM,
#1
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After spending so many hours i can't remember looking for a decent tool to modify existing CMP files (Since there is no importer to milkshake or gmax, but there is an exporter..), i came across this..

http://eoa.seriouszone.com/colinsanby.php

Everything you need to modify CMP files, create SUR, and whatever else is needed for a flyable ship in Freelancer!

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Offline khwain
12-20-2005, 09:51 PM,
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Question: Is there any free software to make ships? I'm pretty sure that Milkshape costs money.

Gwytheyrn--Liberty Gunboat
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khwain
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Offline Wolfpack98
12-20-2005, 09:59 PM,
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khwain,Dec 20 2005, 02:51 PM Wrote:Question:  Is there any free software to make ships?  I'm pretty sure that Milkshape costs money.
[snapback]8085[/snapback]

You can use GMax, which is the free version of 3D Studio Max from AutoDesk. However, there is no exporter for Gmax to Freelancer CMP...

Milkshake is pretty cheap.. $25 for full version.

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Offline khwain
12-20-2005, 10:37 PM,
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I'm cheap too.....There's always the method of....questionably legality.....

Gwytheyrn--Liberty Gunboat
[ShootMe]Not
khwain
chaosblade
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Offline urgel
12-29-2005, 04:13 PM,
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would blender work?
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Offline Wolfpack98
12-29-2005, 04:45 PM,
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Blender, Gmax, 3D Studio Max, ANY 3D mdoeling program would work to make the 3D meshes.

However i know of *NO* exporter for any of the aforementioned programs that will work with Freelancer. Freelancer uses a CMP file, and I only know of the exporter for Milkshake.

The tutorials I've seen basically use Gmax or Blender, and here's what happens.

1) Make mesh in Blender/Gmax.

2) Export to Quake III Arena format

3) Import Q3A format into Milkshake.

4) Apply textures and hardpoints (optional.. you can add the hardpoints using HardCMP if you wish)

5) Export to Freelancer CMP (this also might make the MAT file as well..)

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Offline Retread
03-05-2006, 06:56 AM,
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I use Milkshape exclusively for frames, texture mapping, hard point creation and scaling. I then use the Freelancer Model Tool to resize the ship to proper size. I use the cmp editor to adjust the hardpoints and create the 3db file. (that Freelancer uses btw). I can also use the cmp editor to create hardpoints although placing them is a matter of X,Y,Z coordinate numbering. I use the utf editor to modify "Glass" files for color and transparency of glass used in my ships.

[Image: MySigLogo.jpg]

AKA Retread

"Where WAS that jumphole from the other run?"
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