• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 506 507 508 509 510 … 547 Next »
Rheinland Mjolnir Interceptor

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
Rheinland Mjolnir Interceptor
Offline Xing
10-26-2007, 01:16 AM,
#21
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

Jack Archer's ship is quite nice, but as mentionned, this texture looks like scrap metal... and Archangel, despite having a better texture (but the bronze like colour really has nothing to do on a rheinland ship...), the ship's general aspect looks too round compared to generally bulky-boxy rheinland original designs (except the "wheel-engine" as I call it).

Oh and I'm trying to understand how the hell to mod it, but I barely understands how milkshape works...

[Image: audrey03a.png]
  Reply  
Offline Xing
10-26-2007, 03:32 AM,
#22
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

and some texture updates (I still dont get it exactly how to do a one picture material texture, this is kinda improvised again, but I cant really do much better, this is a two material render (comparatively to 12 material render on previous version)

[Image: screen1pd5.png]
[Image: screen2tw1.png]
[Image: screen3pk4.png] (thats probably less or more the sight of the ship in-game...)
Ah and some minor modifications include a wider main wings, thiner cockpit.

[Image: audrey03a.png]
  Reply  
Offline RingoW
10-26-2007, 03:45 AM,
#23
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

This is my way of design. It is polarizing. Some people will love it, some will hate it.

Quote:Angel, no offense, but that ship doesn't look very Rheinland. Its the right skin, yeah, but Rheinland ships have always been sturdy and reliable over anything else. That looks... Fragile.

Look in the past: The Me 109, FW 189, FW 190, Ju 87, Fieseler "Storch".
They all looked fragile.

Look for today: O.K. The Tornado is looking sturdy, but the Eurofighter and the former Alphajet are looking more than just fragile.

Also in Freelancer. The only thing that makes them looking sturdy is this lorry like cockpit, which is giving me the feeling to drive these fighters, not flying them.

This is just to make things clear. Some people have an strange point of view about german design.

@ xing: You can send me the model and i will make it useable for Freelancer. Oh and my suggestion would be to scale it a bit up and asign it to the Red Hessians as their Gunboat. Therefore we can keep the visible cockpit.

AoM
Reply  
Offline Xing
10-26-2007, 03:53 AM,
#24
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

well, if we you are willing to make it up for FL, guess we should make a poll as to what this... ship should be, right?

[Image: audrey03a.png]
  Reply  
Offline RingoW
10-26-2007, 03:58 AM,
#25
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

Sure make a poll.

In the time the poll is staying, i can finish the model. As soon as we have an result it would be just a bit work to get it as a Fighter or Gunboat.

AoM
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode