• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 285 286 287 288 289 … 547 Next »
NPC Fleet Hunting Missions

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
NPC Fleet Hunting Missions
Offline Fletcher
09-10-2010, 05:51 PM,
#11
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

Hmm, the NPC range limit... is it possible to put special triggers or flags to make the NPC's forcibly appear at a larger range and increase the total mission range? As in, more distance needed for an abort.

A problem I forgot all about, damn. Still, it is possible to set conditions for this mission to prevent NPC cloaking at 2.5?

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Ziyal
09-10-2010, 05:59 PM,
#12
Unregistered
 

Yes please. Something like 3 Marduks at a time.
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode