• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 51 52 53 54 55 Next »
Shieldbusters

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Should they be removed from the mod? Post your reasons!
You do not have permission to vote in this poll.
Yes, they should be removed.
17.92%
38 17.92%
No, they should stay.
82.08%
174 82.08%
Total 212 vote(s) 100%
* You voted for this item. [Show Results]

Pages (8): « Previous 1 … 4 5 6 7 8
Shieldbusters
Offline Merodeador
12-07-2007, 04:12 PM,
#71
Member
Posts: 11
Threads: 1
Joined: Oct 2007

Voted for them to stay. Variety is one of the things i like best in the mod, that includes ship weapon combinations.

I have an inferno on my gunboat, and it's very much OK as it has a slow refire and "projectile" speed. It's just there to make "warning shots", actually, because my character is not a killer type ...
In my opinion this type of weapons is very useful in many situations, please just leave them as they are... although i haven't tried the coladas/tizonas so i can't really say much about them.

Support the Discovery mod! Add your vote here.

[Image: merodeadorbf5.jpg]
<span style="color:#003333">[STC] Sr. Anderson - Zoner trader, container transport.
[STC]-Merodeador - Zoner escort/exploration vessel (IMG gunboat)
[STC]-Estrella.Lejana - Zoner &quot;fearless&quot; class cruiser, Freeport defense.
[STC]-Alpha.1 - Viper Mk2 escort fighter.</span>
Reply  
Offline galaktik
12-07-2007, 04:53 PM,
#72
Member
Posts: 298
Threads: 16
Joined: Aug 2007

I like low level shield busters like rapiers for instance, they do good damage to shields for reasnoble amount of energy, so i can put 2 more energy hungry hull busters

I would like them to stay as they are now, maybe little nerfing tizionas and improved debilitators in favor of tizionas

And coladas should do about 1100 dmg for it energy drain( i think it is 280 now, so it could be 300 with 1100 dmg)

not here
  Reply  
Offline Skyelius
12-16-2007, 07:08 PM,
#73
Eternal Fighter
Posts: 262
Threads: 52
Joined: Aug 2007

I see your point, but to preserve a certain elements that make up the name "Freelancer", I voted a big "no". Truth is, there would be a very poor variety of weapons if we do this. People will use the same junk and a single nice weapon would be whored. Shieldbusters add a factor of uniqueness and style-dependent flying to the combat element of the game, and removing shieldbusters would definitely make it less original and less expansive overall. People would no longer complement each other in combat as they do now. True about the energy drain, but then again it encourages some to learn to handle it, and most see their enerygy saving skill and hit ratio increases eventually. They have their purpose, as do all unique weapons on this mod, regardless of popularity.

There are a few issues that could definitely improve our gameplay and role-playing experience, but removing shieldbusters is not a wise option.

Sincerely, Sky

"It is a cold universe until you know God as your Father, and then it becomes a home. Even the next life simply becomes the Father's house, home."
—David Pawson
  Reply  
Offline Unseelie
12-16-2007, 07:53 PM,
#74
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

' Wrote:I see your point, but to preserve a certain elements that make up the name "Freelancer", I voted a big "no". Truth is, there would be a very poor variety of weapons if we do this. People will use the same junk and a single nice weapon would be whored. Shieldbusters add a factor of uniqueness and style-dependent flying to the combat element of the game, and removing shieldbusters would definitely make it less original and less expansive overall. People would no longer complement each other in combat as they do now. True about the energy drain, but then again it encourages some to learn to handle it, and most see their enerygy saving skill and hit ratio increases eventually. They have their purpose, as do all unique weapons on this mod, regardless of popularity.

There are a few issues that could definitely improve our gameplay and role-playing experience, but removing shieldbusters is not a wise option.

Sincerely, Sky

Amen!

Reply  
Offline Archelon
12-31-2007, 05:08 AM, (This post was last modified: 12-31-2007, 05:08 AM by Archelon.)
#75
Member
Posts: 406
Threads: 11
Joined: Mar 2007

I voted to remove them.

Reasons ... lack of RP:

1. Too many loopholes allowing non-Corsair and non-allied with Corsair characters to use Coladas and Tizonas
2. Why have shields at all if they can be defeated so easily and pretty much anyone can get them?

However ... if we keep them:

1. Make them drain the batteries (like CODENAMES)
2. Make them expensive
3. Remove them from wreckage and do not allow NPCs to drop them (gets rid of the temptation to loophole who can mount them on their ships)
  Reply  
Offline Virus
12-31-2007, 05:13 AM,
#76
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

The thread is dead.

Please no more need to post.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Reply  
Offline Eppy
12-31-2007, 06:21 AM,
#77
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Even better, can we just get a lock?

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Reply  
Pages (8): « Previous 1 … 4 5 6 7 8


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode