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Lightwave Polygon flipping

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Lightwave Polygon flipping
Offline Adam_Spire
10-18-2010, 05:30 PM,
#1
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I imported a model as an object into Lightwave and found several polygons mission or invisible. I found that by selecting them and going to detail then (f) flipping them, they became solid again. But there are tons of these scattered around the model. Anyone know why this happens?

The model is imported from Animation Master into an Object file for Lightwave to open.

[Image: azyu0u4.png]
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Offline Seth Karlo
10-18-2010, 09:41 PM,
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Try Optimizing the model and/or using .3DS to export/import.

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Offline Adam_Spire
10-20-2010, 06:45 AM,
#3
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' Wrote:Try Optimizing the model and/or using .3DS to export/import.


Unfortunately I do not have a working version of 3ds and all I can do is import/export to and from Lightwave. When you say optimize, does that mean reduce the amount of polys used?

[Image: azyu0u4.png]
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Offline ArmsAndLegs Guy
10-20-2010, 08:03 AM,
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Open it in Milkshape 3D, then export to .3ds or directly to LW. Better successrate that way.

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Offline Adam_Spire
10-20-2010, 03:29 PM,
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' Wrote:Open it in Milkshape 3D, then export to .3ds or directly to LW. Better successrate that way.

A & L Guy


Did that and from Milkshape exported as a Lightwave, object, 3ds and not a bit of good. Infact it left more polys "flipped" and even rotated the model 180 degrees.

I'll try a few more things and get back to you on this.

--quick edit--

I discovered models I place into milkshape have gray and black polys. These black polys are what show up as "flipped" or transparent when I import them into Lightwave. I can't find any rhyme or reason why those polys are affected in that way.

--another quick edit--

I found the milkshape is telling me, its the vertex order is reversed on half the polys. But I dont kow how to address each individual poly yet, but thats the issue. be back after these messages...

--last edit--

In all my attempts, I'm finding Im still having to flip a lot of vertex polys and searching the interwebs, it seems a common problem. You guys ever run into that?

[Image: azyu0u4.png]
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
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Offline Neo Terran Front
07-30-2011, 03:53 AM,
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...Out of interest, what mesh is it?

Edit: Dude, holy gravedig. I totally didn't mean to do that Dx

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<div align="right">He concerns himself with the states of off and on, good and evil. </div>
<div align="left">Isn't his perception simple?</div>
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