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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Hitboxes
Offline bluntpencil2001
12-07-2007, 08:37 PM,
#21
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Bejaymac's tutorial.

[Image: sig-9566.jpg]
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Offline Equinox
12-07-2007, 08:39 PM, (This post was last modified: 12-07-2007, 08:40 PM by Equinox.)
#22
Member
Posts: 1,066
Threads: 14
Joined: May 2007

' Wrote:Sorry to break it to you AoM, but Digital Anvil were dissolved in January 2006.


Yes micro**** gobbled them up.

[Image: avatardo2.png][Image: 8898078.png][Image: avatardo2.png]
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Offline Treewyrm
12-07-2007, 08:52 PM,
#23
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Got exporter 1.1 and tutorial, huge thanks to bluntpencil2001. Now I know what I'm gonna be busy with for this weekend. Heh.
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Offline Jinx
12-07-2007, 09:20 PM,
#24
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

"Creating custom SURs of Vanilla quality is impossible. We have to use resized SUR files of Vanilla models, and there's no way to improve the situation. Creating custom SURs is a complex process, and success is never guaranteed. A custom SUR that works fine on one PC might cause instant dock crash on another, like we already learned." (igiss)

well, lets just hope its not all for nothing in the end.....

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Treewyrm
12-07-2007, 09:37 PM,
#25
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Jinx, there is no point in quoting that statement at all. Perhaps not everything said is actually impossible. I strive to archive better, only that way progress can be pushed forward and borders expanded. I have no guarantees whether this is actually possible or not without myself trying to get it to work, not gonna claim anything here before having spent time and effort on it, but until then I hold hope.
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Offline Igiss
12-07-2007, 09:43 PM,
#26
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

This is what testing is all about.

But I'd suggest that you don't expect Treewyrm, even if he succeeds in using the tool, to create SURs for all ships in the mod, both old ones and newly added. We are all humans, and cannot spend a lifetime to mod ships:)
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Offline Eppy
12-07-2007, 09:51 PM, (This post was last modified: 12-07-2007, 09:55 PM by Eppy.)
#27
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Yes we can...*Twitch* *Twitch*

Well, I, for one, am not going to put money on this, but if there's any chance at all this thing could work I think it's our duty as modders to pursue the lead, for the greater good of the mod.

EDIT: Also, Unselie, how did you not know the hitboxes weren't all shaped like the ships? You've been here well before I arrived...don't tell me you NEVER tried the old Corsair Dreadnought or Outcast Dreadnought in SP... the little holes are everywhere. Fly around a Liberty Battlecruiser or a Spyglass and watch how many times you go right through solid pieces or hit empty space...

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Unseelie
12-07-2007, 10:08 PM,
#28
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

Completely offtopic and such, but, actually, no, never did that, I hate caps...cant stand them. I can do amazing things in a Train, but if its bigger than that, I can't fly it....and...if I had ever seen it consistently fly through things, it would have driven me nuts.

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