Exactly, your character will help friends in danger, much like we do to our player characters and our NPCs. It is the reason why I'm keep saying that if players want to have communication they need to find better approach than simply flying into the heart of the battle guns blazing and then questioning whether the Keepers roleplay. Its whether the character can find a good reason to contact Nomads, whether you can find point of interest to which they might reply to, that's the extension to the roleplay I put into the faction allowing to have encounters other than hostile, but I'm not dropping "guard" RP just to make some people around feel safe while they happily hunt nomads. No way! The Nomads aren't typical faction out there, primarily because it's the only alien faction whereas all others are humans (more or less but humans they are), so applying commonplace patterns doesn't work for them, otherwise they'll become just like humans. So I keep them alien as much as possible, even if that means the lack of regular conversations. I'm not concerned about the "lack of roleplay", because for a fact I know when and who has done roleplay conversations, who said what and all that information, regardless whether they were reported encounters here on forums or not, I'm rather concerned with mislabeling that has a tendency to occur around more and more often around mostly under the "I've been killed!". Well yes, what did they expect? A cake? People coming into Delta/Kappa and even further on the ships full nomad cargo and/or just some capital combat ship and expect what?
We are not here to bring to their expectations, not here to cater to wishes. We did that earlier and it has been abused, to such degree I was considering shutting it all down. To better or worse I choose to stay, to harden the faction, and take offensive this time. I kept being very reasonable for very long time, listening to everything everyone said, and it has been abused on many occasions. Community players are providing feedback and continue shaping the faction based on their actual in-game actions, not their mere wishful thinking. One cannot expect from the hostile faction certain neutral reaction while doing everything in game to make sure those expectations are never met. You, dear members, have shaped it into what you see it is, more abuse towards us - more aggression in our actions, more hunting. We are the mirror, reflecting your actions in our behavior.
And when someone comes shouting "PvP whores" but making no point of attempting to establish any way other than the hostile to deal with the faction. In your actions you are turning it into that, you force it to be whereas I'm holding it back. Think about it, perhaps some have went too far in their wishful thinking... Perhaps it's time to look upon what your character(s) have done towards the Nomads, what your character(s) allies, guildmates, faction compatriots did. Because you are also partially carrying responsibility of their actions as well. And may be it's time to think what did you do wrong and why have you earned yourself the status you bear, and then to think what options you might have. After that may be you'll come to some conclusions and get a glimpse on the way the faction actually works. Answers are all around us, in stories, in actions, in yourself as well.
we had a rather unpleasent discussion in game yesterday - and i d like to point a few things out to you.
Firstly - you should stop to point the finger at others. i really only hear "you must do" in the posts. now - that is a roleplay server, and even if a player might have ambitions to interact with the nomads - the characters - in the most case have not. very few characters may have personal reasons to go and interact with them from their own behalf - but most of the characters will be acting defensivly up to cautiously.
so let me first explain a few things about delta, cause they allways come up. omicron delta is supposed to be one far away system. its not a system like crete or alpha either - there are muliple factions around that do not like each other, jumpholes that lead into the most different systems, warship patrols and a lot of people that "think that the others have no business there". why do we have mostly capital ships in delta? - i spend most my time there - and the reason i see most people in caps here is that they are looking for a greater protection. there are not many that come here for pvp only - but for most people, omicron delta is a melting spot of factions. when a BHG comes there, he knows there are strong corsair forces - so he won t fly here with a sea serpent/hammerhead. you might be able to survive in a fighter allright - but you won t be able to do much about the npcs and most others here. why does the order come here in caps often? well, they are neighbours - their core system is just next door - if there is a system that their big ships patrol, its delta. the majors don t need that - cause they are either harmless or too rocky.
end of the story - i see very few people actually cap-whore ( hate that term ). it is part of the roleplay that people travel distant systems in big ships. [edit: deleted comment ]
now about pvp. it was - and still is clear that people approach nomads as hostile. hostility is the default attitude every being of sirius has towards those aliens. in a roleplaysense that is for one cause the nomads started the war; and for the other, cause the nomads are unknown - and humans fear uncertainty/unknown.
now the keepers have not got a very defensive nature. ( just like any other police force in sirius ) so when a fighter enters delta and the keepers are around, they are not keeping their patrol pathes up ( like police should do [remember, stick to the populated areas, don t go to rochester/buffalo] but you see a pair of gunboats approach you. the fighterpilot ( maybe he doesn t know about it or doesn t care much in that situation - maybe even he hasn t got anything offensive on him at all ) will see certain death approaching. no fighterpilot that is roleplaying a normal pilot will sit there and look for "ways to step up to you" ( remember, first contact ) you said it yourself - ships are evaluated by their sizes aswell as their cargo. lets say a fighter with a nomad thruster -happens a lot ( whops its sold on gran canaria, some people might not even have any contact with nomad NPCs yet - since the nomad thruster is supposed to be manufactured for human ships use just like the cannons ) .... result, keepers start shooting. if the fighter has been still and waiting - he ll be most probably dead by that time ( he will have learned a lesson ) - if he started to defend himself by taking up a combat position ( flying evasivly or cruise away ) he is still kill-on-sight.
result: one player that is kill on sight - without any ambition ( on his character ) to "make up for it" - and that forever. who caused this? - i am afraid to say - its not the players fault. unless there is a transparent and clear communication in the ways nomads do it before. the LSF doesn t blow people up without a word, without telling them why. not even RM does that. they are humans, allright - but its a matter of playability. we put a lot of care into the protection of young players ( swearwords etc ) but we should aswell put the same care into making the roleplay experience clear enough for everyone to understand.
i posted this one concern multiple times - when the faction was reviewed aswell as in PMs - the keepers create their own pvp-whores. that fighterpilot will attack keepers on sight the next time. he will build up a stronger char to go against them. unless you offer him incentives to actually try alternative ways, he will only go for the keepers pvping. - now, thats the way most characters should do anyway, but its not a satisfying situation when it comes to gameplay.
suggestion: make the reasons why a pilot is kos clear, no matter if you are nasty aliens or not. its a gameplay issue, not a roleplay issue. a player must know why he is hunted. additional to that - "forget" about the violations after a brief time. consider players after a longer time to be completely neutral again when you check for "violations" if they do not violate your rules - leave them alone. only then players might realize there are other ways and then they can ask themselves: "hey whats different now?". is that hardcore nomad roleplay? - no, it is not - but it helps when you and the players want interaction. however - if they violate the rules again - point it out again in roleplay - and blow them up. - but do not keep a violater kos untill he goes through any means untill he happens to figure out how to communicate with you. it is too difficult and players feel the very one sides demand. while they must figure something out they have little idea of, the keepers keep blowing him up... .
so - what i explained is:
- why there are many capital ships in delta
- why it is beneficial to work towards the other players and don t just wait for them to work towards the keepers
- why you are creating your own roleplayless enviroment
all that is based on my opinion. it is not based on any statistics, nor do i know all the encounters. i do not read message boards that i have no access to ( like keepers or hostile facitons that i have no char in, so i don t know what you write there ) it is not aimed at my person, cause i know that my chars ( except cheshire who i was really surprised that she got attacked after that long time - without any offensive stuff on her - and in a new ship, without crew etc etc ) but at the complaints you made. that is - capwhoring delta defenders + pvpwhoring delta defenders. ( i consider that as much an insult as you consider it insulting when others call you the very same - thats why i give you this suggestion )
ps.: i delted like 5 pages of review of yesterdays encounter... i ll just forget about it.
I'll put it that way: I'm NOT making conversations any simple just for those who can't think to find ways. I'm NOT making things easier and accessible, it was NEVER supposed to be easy, long conversations are a reward, not our obligation. Blame me as much as you want, I stand firm, have full knowledge of all encounters the Keepers ever had, every single line said and that is the material I work with, facts not fiction. If you wish to find non-hostile approach - find ways to, there are many, there are examples, work it out. We do NOT have to explain why this or that has been shot in-game, answers are there on the forums, in faction post, I have given enough hints over several threads and similar posts. I'm NOT talking in riddles to every stranger, never did and have no idea where you decided that before there was roleplay and now there is not, roleplay has not changed in an inch and remained same as it was before the faction, the only thing that has increased is amount of players involved and in the faction and so we are more effective at defensive and offensive than compared to when it was just me flying alone and people hunting my ship, yours including along with many others. If you do not like that part - fine, up to you, we don't force you to sit in Delta or hunt nomads like you do. Now we fight back, we reclaim territories, status and bring the element of danger into the edge worlds. Slowly we grow in strength and numbers, make no mistake, we are not friendly, but opportunity always remains for those who can find out ways, and I applaud those who have figured it out. I can see your point but also the standpoint from which you speak, and I do not agree with you here on those suggestions. No free tickets, no easy ride. So I'm done here, taking a indefinite break. I'm not replying here anymore. This is walking in circles and has nothing to do real suggestions, it's plea to cater to clueless auditory. We tried it, explaining in RP hows and whys, but it failed: 90% of time we got nothing but OOC (and OOC insults as well, how would you like that?). Those clueless that do not visit forums, just buy ships and "lolfly" around and replying in the same manner to our roleplay... we'll just keep shooting them, in a way of thinking we are doing public service by that (no joke here, some even PM us in game in OOC just saying thanks for killing this or that idiot). And like you put it - you have no statistics.