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Hokkaido

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Hokkaido
Offline Strichev
12-30-2010, 04:00 PM,
#1
Member
Posts: 857
Threads: 120
Joined: Jun 2009

Background: Chugoku jump gate construction site is guarded by battkeship Matsumoto, which needs plenty of supplies, such as H fuel, Oxygen, Water, Fighter weaponry ammonition and such. However transporting these goods across The Gap is highly risky, not only because of radiation, but also becasue of Blood Dragons., who seek to attack and capture or destroy convoys heading toward the construction site. They usually take advantage of dense nabulas which are a great enviroment for an ambush.

A KNF Albatross transport is headed to Battleship Matsumoto, ecompanied by a dragoon squadron. These old ships were brought from central Kusari systems, to defend it's borders and interests, as the majority of never, even more deadly Katanas are in Taus, fighting the Blue-eyed, tee drinking barbarian devils. The crossing is calm, untill they enter the nebula. Large force of Blood Deagons ambushed the convoy, seeking to capture the armourless transport. A hellish battle unfolds.


http://img831.imageshack.us/f/event1plan.png/
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If a BD ships manidge to seperate the transport from KNF escorts, it is RPed to be captured and flies away with the BD ships. If it reaches Battleship Matsumoto, the BD looses and has to retreat.

The transport will have no shield, armor upgrades and no guns. It will be equipped with Inde trader ID, to avoid that rep ninja efect.

Ships:

-Dragon (both for KNF and BD)
-Albatross transport


Equipment:
-basic scanner and thruster
-faction quipment
-no armor upgrades
-anything you can mount on your crappy MK I ship

IDs and IFF:

Well, I think we all know how to make a BD or KNF ship.

Participants:
KNF:

BD:


If you want to participate, post your in-game characters (ship's) name. Goal is to have balanced sides.


Time: next weekend? The new year celebrations and stuff make it rather difficult to make it happen in this week
8 PM (20.00) GMT

If you have any suggestions, ideas, post here: http://discoverygc.com/forums/index.php?showtopic=87495
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Offline Boss
12-30-2010, 09:09 PM,
#2
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Put the ambush in one of the radiation zones, that way we might actually have some people die.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply  
Offline Strichev
01-21-2011, 05:15 PM,
#3
Member
Posts: 857
Threads: 120
Joined: Jun 2009

SIGN UP NOW!
TIME: SUNDAY, 23 JANUARY 2011, 6 PM (18.00) UTC

POST YOUR SHIP NAME AND THE SIDE YOU'LL FIGHT FOR!
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