2 Cerb BB turrets (for long range attacks)
2 Light Mortars that can fire forward and rear
2 Missile turrets that can fire rear and forward (If you dont want them, put solaris in this spot)
Rest should be Solaris for point defense.
So.. for CAP VS CAP use your LMs at range to knock out shields and do damage. Switch to the Cerbs when the enemy closes range a bit ( you can fire these cerbs almost indefinately)
Solaris/Missiles are for fighter defense.. (should be mostly NPC killing)
Thats how mine is set up atm. It seems to work ok... and I like it. Just make sure all the different weapon types are set to different weapon groups
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