I am plaged with the Annoyance of the vanilla music, which is set off/to zero in my Gameoptions, that switches back to full volume when i swich back to Game(fullscreen) from Desktop.
I have to solve this every time by opening the Options screen (F1) and pull the volume control, which is unchanged at zero, a little bit for and back to zero. Dunno if this is caused by FL or my Winsux XP (i guess the later).
I heard that i will possibly render my installation invalid (cheatprotection i guess) to the server when i mangle with files. So here two Questions:
1) Where are the Musicfiles in the Installationtree?
2) Can i delete thouse or exchange them with (empty/soundless) fakefiles?
I do the same thing with my music (turn it to zero), and I've noticed that forcing the game music to change (docking/undocking, starting/ending a fight or jumping to a new system) will mute the music. Or, you could wait for it to repeat.
Basically, it checks the volume settings at the beginning of playing any music. Causing a new track to play will remute.
Arms and Legs Guy Wrote:Don't tell them the truth : That in reality you are a potbellied german VW factory worker named Horst.
If you have windows, just start Freelancer, ALT+TAB it, klick on your speaker in the taskbar, klick on mixer, and mute Freelancer. Windows will remember it.
Doesnt work if you want the other sound still on, thou.
' Wrote:If you have windows, just start Freelancer, ALT+TAB it, klick on your speaker in the taskbar, klick on mixer, and mute Freelancer. Windows will remember it.
Doesnt work if you want the other sound still on, thou.
He said he has XP--I don't think the per-application mixing was there in XP.
I do the same thing with my music (turn it to zero), and I've noticed that forcing the game music to change (docking/undocking, starting/ending a fight or jumping to a new system) will mute the music. Or, you could wait for it to repeat.
Basically, it checks the volume settings at the beginning of playing any music. Causing a new track to play will remute.
Thanks for the background info. My problem is that i (have to) use only ~20% Volume on fx and speech so that this Music always catches me with x5 Volume, so i dont want to wait till it stops by itself eventualy.
' Wrote:He said he has XP--I don't think the per-application mixing was there in XP.
Thank you both for the input but i shurly dont want to miss recognizing by sound already when someone is shooting at me (for instance a hostile BS out of your viewarc, that also hides in a long Targetlist). Also Hielor is right, the only "per-application mixing" here on XP is in FL itself.
' Wrote:He said he has XP--I don't think the per-application mixing was there in XP.
Thank you both for the input but i shurly dont want to miss recognizing by sound already when someone is shooting at me (for instance a hostile BS out of your viewarc, that also hides in a long Targetlist). Also Hielor is right, the only "per-application mixing" here on XP is in FL itself.