• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 339 340 341 342 343 … 779 Next »
Tech Permissions

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 0 / 2,000,000
LSF Arms Shipments - 0 / 2,000,000
LSF Munition Shipments - 0 / 2,000,000
Dragon Bounties - 0 / 10,000
KOI Bounties - 0 / 10,000
LSF Bounties - 0 / 10,000
Samura Bounties - 0 / 10,000

Latest activity

Tech Permissions
Offline DarthBindo
04-03-2011, 03:21 AM,
#1
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

' Wrote:Once equipment is approved, then it stays approved, no matter what happens in roleplay or in the personal situation between the involved parties, unless terms and conditions on it are explicitly stated BEFOREHAND and agreed by both parties.

This means that factions cannot withdraw permission to use white cell technology and then submit a violation report because the player suddenly has unauthorised technology.

If appropriate, in role play, concerned player(s) can be killed, FR5'ed by faction(s). But the equipment rights remain.
Good? Good.
Now, i am calling into a question a herethofore undiscussed ambiguity, namely, of blanket tech permissions.
For instance, and this is the one that provoked the thought, the Gaians have granted the Brotherhood unlimited use of the Claymore.
Now, obviously, the above means that they cannot have the admins repossess the currently owned claymores.
But, does it mean that should hostilities come to pass, they also cannot stop us from aquiring more claymores?
Namely, is the irreversaible part the ex post facto of having already acquired such, or the a priori of having permission to do so?
I know it seems like common sense, but common sense don't make it so.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
Reply  
Offline Daedric
04-03-2011, 05:00 AM,
#2
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

If it comes to hostilities you won't be able to land and get the gear. However, you could set up a new character with a random name, grab a recruit ID, and go buy the ship then rep it to be a Corsair and re name. That is valid. You have the permission to use the ship, and the last I heard, setting up a ship is an ooRP process.

Good question me thinks.

Helpful Discovery Guides

Get Help Here! | Player Base Guide | Mining Guide | Trading Guide
Reputation Guide | Zoner Rep Guide
[Image: 50px-OSILogo.png]
OSI Information | Join OSI! | Nichols Trade Center
OSI Bounty Board | OSI Feedback
Reply  
Offline Markus_Janus
04-03-2011, 05:02 AM,
#3
Gaijin Slayer
Posts: 1,949
Threads: 103
Joined: Jun 2008

A very good question indeed.
The logical answer would be no, you would need to be able to build the vessel or technology yourself to be able to get anymore.
However this game always comes down to rules, and the way it is stated now would indicate that you can not stop them from getting as many as they like.

Samura Omotai Zaibatsu.
[Image: qz7DdPp.png]
Reply  
Offline Cameron
04-03-2011, 05:19 AM,
#4
Member
Posts: 378
Threads: 26
Joined: Jul 2009

The rule could be clarified a little, but I think the meaning behind it is you cannot go and buy more equipment from their bases, but can aquire it within roleplay from other characters who got it before their tech rights where revoked.

For blanket permissions, a list would have to be made up of all the characters who got a hold of the equipment prior to getting their rights revoked for it to be effectively enforced, but the above meaning still stands.
Reply  
Offline AeternusDoleo
04-03-2011, 07:48 AM,
#5
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

If hostilities arise - Gaians cancel the "we'll automatically approve any new claymores" deal (not the "we'll deliver an unlimited supply of claymores to Tripoli" deal) and that puts the kybosh on any new sair claymores. Any existing ones that are registered in their tech grant channel (which is a requirement) will remain within the rules. Any claymores -not- registered explicitly, oorply, become invalid at that time.

In short. Register what you grab by shipname. That's how admins check if the tech was granted.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Daedric
04-03-2011, 07:55 AM,
#6
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

That he said. If your tech permission just says that TBH has free use of them, the Gaians are screwed as TBH can still set up new ones. If it is per ship, you simple don't update it for them.

Helpful Discovery Guides

Get Help Here! | Player Base Guide | Mining Guide | Trading Guide
Reputation Guide | Zoner Rep Guide
[Image: 50px-OSILogo.png]
OSI Information | Join OSI! | Nichols Trade Center
OSI Bounty Board | OSI Feedback
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode