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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Junker hauler

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Junker hauler
Offline Jaika
04-18-2011, 06:16 PM,
#31
Member
Posts: 478
Threads: 91
Joined: Jan 2010

/bump

There is no such thing as too much firepower.
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Offline Domjan
04-18-2011, 06:24 PM,
#32
Member
Posts: 900
Threads: 57
Joined: Jul 2009

Without the textures it looks a bit Atlas-ish:P
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Offline Snoozzzer
04-18-2011, 06:37 PM,
#33
Member
Posts: 1,116
Threads: 75
Joined: Jan 2010

I...love it. Give it to the Junkers, make it a 4,300 capacity cargo hauler and let us sell it on the grey market. It's....just nice.

Are you planning to incorporate the generic cargo add-on pods as had been suggested? Would be a nice way to allow user customization, without reinventing the wheel.

[Image: 66tD8j6.png]
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Offline Rommie
04-18-2011, 06:43 PM,
#34
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Posts: 1,585
Threads: 46
Joined: Mar 2009

Add me on Skype and I'll send you the Salvager Textures.

In space, nobody knows I'm a panda
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Offline Jaika
04-18-2011, 06:43 PM,
#35
Member
Posts: 478
Threads: 91
Joined: Jan 2010

' Wrote:I...love it. Give it to the Junkers, make it a 4,300 capacity cargo hauler and let us sell it on the grey market. It's....just nice.

Are you planning to incorporate the generic cargo add-on pods as had been suggested? Would be a nice way to allow user customization, without reinventing the wheel.

yup, the original pods was removed 'coz they eated up a lots of pollys and i resiezed the podholder so the normal in game ones are fit in it ;)

There is no such thing as too much firepower.
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Offline Jaika
04-18-2011, 06:47 PM,
#36
Member
Posts: 478
Threads: 91
Joined: Jan 2010

' Wrote:Add me on Skype and I'll send you the Salvager Textures.

i got them now, i found a nice little program to extract textures from the mat files:D

There is no such thing as too much firepower.
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Offline Price_
04-18-2011, 11:43 PM,
#37
Member
Posts: 415
Threads: 54
Joined: Mar 2011

Liking the textures man! maybe throw in a little rusted beat up junker yellow though? I always thought it was weird that yellow is the main color for junkers yet the salvager doesn't have any rusty yellow panels.

Discordianism: the Schroedinger's Cat of religions.
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Offline Negatar
04-19-2011, 12:09 AM,
#38
Member
Posts: 144
Threads: 16
Joined: Aug 2010

Ship looks good - please try to ensure player factions dont deem it as "Illegal" so that way Junkers will use it instead of avoid it! ;)

[Image: xbzinb.png]
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Offline Snoozzzer
04-19-2011, 12:27 AM,
#39
Member
Posts: 1,116
Threads: 75
Joined: Jan 2010

' Wrote:Liking the textures man! maybe throw in a little rusted beat up junker yellow though? I always thought it was weird that yellow is the main color for junkers yet the salvager doesn't have any rusty yellow panels.

How could I forget! Gotta add some of that hideous Junker Yellow somewhere. Perhaps have the bridge stand out as being the "New, purpose built" part of the ship, or...have random hull panels dotted about that are Yellow.

If you could though, somehow make the interior parts of the ship yellow, leaving the exterior rustic and low key. The Junkers aren't actually as poor as many think, but tend to hide their wealth and power. So in this case, having the core internal ship parts be brand new, and the exterior plating appear rusted, making the owners look poor

[Image: 66tD8j6.png]
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Offline Huhuh
04-19-2011, 01:07 AM,
#40
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

Not Junker yellow! Tis so hideous!

Love the ship, looks like it could be the Junker's answer to super transports (Shire etc).

[Image: 6fZYcda.gif]

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