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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Offline Huhuh
04-21-2011, 03:05 PM,
#11
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

The amount of 12 year olds pretending to be girls would hurt my ears if they had voice. New York would also be very loud.

It's simply easier to get on skype with the people you'll be flying with.

[Image: 6fZYcda.gif]

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Offline Daedric
04-21-2011, 05:47 PM,
#12
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Posts: 4,321
Threads: 111
Joined: Nov 2010

You know, other games have in game voice and guess what? They have options to not listen to other people because the developers know people would annoy other people.

If in game voice was put in, I'm sure the development team would make it so you could turn local/system voice off, mute other players, etc etc. I'm sure there'd be a voice chat for group chat too. The reason I doubt this feature would get added here is because we all use Skype and it works fine. It got implemented in WoW for reasons I'm not sure of, I guess because they like to please their paying customers.

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Offline Bad.Wolf
04-22-2011, 12:07 PM,
#13
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Posts: 148
Threads: 29
Joined: Sep 2008

Hmm, made your point then. Anyone got any ideas if Solcommand ships will be intrduced into discovery 4.86?
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Offline MarvinCZ
04-23-2011, 10:05 PM,
#14
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Posts: 1,312
Threads: 12
Joined: May 2008

Quote:Anyone got any ideas if Solcommand ships will be intrduced into discovery 4.86?
I don't think so.

You can check the list of ships changed for 4.86 posted on the first page of this thread if you find any SolCommand's models there.

This one:
4.86 shiplist + Images
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Offline Hielor
04-23-2011, 11:27 PM,
#15
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Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:It got implemented in WoW for reasons I'm not sure of, I guess because they like to please their paying customers.
I never saw anyone use the in-game voice feature in WoW while I was playing. It wasn't good enough to replace Vent or Teamspeak for guilds (largely because there's no way to tell people "my game just crashed" using in-game voice:P, but also because the quality was pretty bad) and it wasn't needed for PUGs because of how easy the encounters were, not to mention that I don't really want to hear some random kid's voice.
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Offline Bad.Wolf
04-24-2011, 05:03 PM,
#16
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Posts: 148
Threads: 29
Joined: Sep 2008

' Wrote:not to mention that I don't really want to hear some random kid's voice.

Yeah, i was thinking local and PM only, not system(lol 30 people talking at once in New york system? i dont think so :laugh:)
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